The Finest Intet, the Dreamer EDH MTG deck

Which type of strategy should you pick for Intet, the Dreamer

Before you build your deck, you must study. Study the mid games and you will get a skillful advance. Do you preper control, combo pieces or do you wanna to speed up with a high tempo creature pressure, which can drive your enemy to surrender Harmonize your play and place your deck in the mid zone. The sweet zone between control and combo-decks are the king of EDH commander. When that’s said there are also alternative great strategies in other directions, like versatileness which is very essential when not playing one on one. Ifyou are creating a Intet, the Dreamer deck, you need to depend on a deck synergy. That does not mean that you can’t have subthemes. But beware not to pollute your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the staples for Intet, the Dreamer, which are must haves

For all color, there are some magic cards, which are so potent, that all Commanderdecks should have these cards – despite which commander you are using. Typically green has ramp, blue has counterspells, carddraw or mass bounce. Red has some useful combo cards and black got tutors. Finally white has mass removal and tokens. This list was only to mention a fewcards. You also need some classic artifacts, like Lightning greaves. If you always choose these cards – all your decks will turn out the same and get sort of boring. So unless your are playing only for winning – you should blend it up occasionally and experiment with new cards. When considering cards you should obviously concentrate on CMC. Your mana curve I EDH, isn’t so crucial as in modern or legacy, but you got to have early control or protection. If we don’t consider synergy to your commander, you should focus on two perspectives, when selecting cards. 1. The topmost effect and 2. the undermost outcome.

1. Some cards got big potential, e.g. exile every creatures and get a card for each permanent that left the battlefield this way. Other cards like a single spot removal got a obvious low upper level effect.

2. Then we got the lowest effect. A board clearence has a minimum effect of nul – thus there might not be any creatures on the battlefield when it is being played. Other cards like spot removal are more unrisky to play and works promptly, which raises the minimum effect. Aim for a card, that works both directions if it makes sense. It’s good plan to have a diverse mix of cards with the two advantages, but even better to choose cards, that works in both ways in some amount.

How focused should you try going for a win con

Winning is fun. But the feeling can be filled with acrimony, if your fellow players disgust your win style. Some combos are more likeable than others. Here are some tips about which combokills to skip out on:

• Avoid playing two card infinite combos, which results in immediately win.

• Stop casting mass land removal – unless you are able to win within few turns.

• Avoid funnel visioning on the same combo – it is repetitive

• Do not use a lot of tutorcards to find the same combo pieces over and over again

• Avoid using repeatable draw, card search and control which causes a long and slowly win.

No one love to wait for slow turns. When that’s said you have tomust decide how ambitious you wanna play. There’s a thin line between fun and competitive magic. Independent play groups are often more less competitive. Arranged magic groups are in semi competitive. Finally the elite contests, arranged by companies or magic shops, are the most competitive, where the fun level is non excisting.

Greatest land ramp cards for Intet, the Dreamer

Land ramp is essential when playing pressure and also when preparing for win cards. If you unluckily don’t get a land acceleration card within the first 4 rounds, you are losing strength to your enemies – specially if you are not starting. You shall blend land acceleration cards going from cmc2 – CMC four. The best land ramp cards will search for non-basic land cards and put them in to play tapped or untapped. This will bend the manacurve and let you drop bigger bombs sooner. Lands put directly into the battlefield is more secure way of ramping, than using mana rocks or similar mana tactics – thus that lands are more difficult to remove. When playing green it is easy to get great ramp cards. If you do not play green, you have to look at alternative mana ramp.

Which cards does the top players suggests

If you look at the decks from pro tour you can see that commander is not a typical playing format in the world tour. But on this website we have collected some of best magic cards within a broad money range. You maybe don’t wanna focus alone on the best cards, but also on the funny cards, alternative suggestions, funky alternatives, and suggestions from the best EDH players in the country.

Do you want to play to win low budget or casual

Competitive will be a pricy affair. Playing casual can be a little too fun and you maybe wanna enhance your win rate. A cheap deck is desirable, but it can get too cheap and you will miss out on great cards in the middle-range and top-range. You need to get a level that is appropriate for your style and money range.

Alternative commanders to Intet, the Dreamer

MTG is a great – especially when playing Singleton. Also if you have the optimal general for your EDH-deck. You maybe wanna swich it once in a while to enhance your gameplay.