Top Iona, Shield of Emeria EDH magicdeck

Which strategy type should I go with for Iona, Shield of Emeria

Before you build your deck, you should study. Learn the meta mechanics and you get a strategic step ahead. Do you preper control, combo pieces or do you want to set the pace with a accellerated creature pressure, which can make your opponents to quit Readjust your play and put your game in the middle. The golden spot between control and combo decks are the king of EDH commander. When that’s said there are also more great strategies in other dimension, like resistant which is very essential when not playing one-one. Whenyou are making a Iona, Shield of Emeria deck, you need to focus on one deck synergy. It does not mean that you can’t have sub synergies. But watch out not to dilute your main strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the staples for Iona, Shield of Emeria, which needed

For all color, there are some magic cards, that are so powerful, that all decks should have these cards – regardless which commander you are having. Traditionally green has ramp, blue has counterspells, carddraw or mass bounce. Red has some essential combo pieces and black got tutors. Lastly white has board wipes and tokens. This list was only to name a few of them. You will also need some of the good artifacts, like Mana vault. If you consistently choose those cards – all your edh decks will be the same and get sort of dull. So unless you’re playing only for winning – you should blend it up every now and then and test other cards. When looking for new cards you should off course focus on CMC. Your manavurce I EDH, isn’t so important as in type1 or vintage, but you have to possess early control or defence. If we do not consider synergy to your commander, you should consider on two things, when chosing cards. 1. The highest effect and 2. the lowest outcome.

1. Some cards got high potential, for example destroy every permanents and take a card for each creature that left the battlefield this way. Other cards like a direct damage got a obvious little upper level effect.

2. Then we got the undermost effect. A board clearence has a minimum effect of nothing – thus there might not be any creatures on the battlefield when the spell is being cast. Other cards for example basic lands are more safe to cast and takes effect immediately, which increases the minimum effect. Aim for a card, that works both ways if possible. It’s good plan to have a good mix of cards with the two assets, but even better to find cards, that performs in both ways in some degrees.

How strongly should you build for a win con

It’s fun to win. But the feeling will be filled with bitterness, if your opponents don’t like your win condition. Some combokills are more appealing than others. Here are some tips about which combo wins to skip out on:

• Stop using two card infinite combos, that creates instant win.

• Don’t play mass land removal – without being able to win within few turns.

• Avoid exaggerate on one combo – it is tiring

• Don’t use a lot of tutors to look for the same combo pieces over and over again

• Avoid using repeatable draw, card search and control to cause a long and slowly victory.

No players appreciate to wait for slow turns. On the other hand you have tomust decide how aggressive you want to play. There is a short distance between fun and competitive. Private play groups are usually more less competitive. Organized play communities are in more competitive. Finally the high end contests, organized by companies or local shop, are the most competitive, where the casual element is absent.

Top ramp cards for Iona, Shield of Emeria

Land acceleration is crucial for playing tempo and also when preparing for late game bombs. If you unluckily don’t get a land acceleration card within the first four rounds, you are losing strength to your competants – especially if you are second in turn order. You shall blend mana acceleration cards ranging from CMC two – CMC four. The best mana ramp cards can tutor for all land cards and get them into the battlefield tapped or untapped. This will bend the manacurve and let you play high cmc cards earlier. Lands put directly into the battlefield is more safe methop to ramping, than using mana rocks or other mana tactics – thus that lands are harder to remove. When you are playing green it is easy to find great ramp cards. If you do not play green, you have to look for alternative sources.

Which cards does the best magic players recommends

If you examine the decks from world cup you will see that commander is not the most used game in the Pro-tour. But here on the website we have lined up some of most winning magic cards within a broad cost range. You might won’t focus exclusively on the best cards, but more on the playful cards, alternative suggestions, weird alternatives, and recommendations from the best in the entire world.

Do you wanna play to win low budget or for fun

Competitive will be a pricy affair. Casual can be a too fun and you maybe want to enhance your win rate. Low budget is nice, but it can become way too low-priced and you miss out on good cards in the middle-range and top-range. You need to choose a balance that is appropriate for your needs and budget range.

Alternative cards to Iona, Shield of Emeria

MTG is a funny cardgame – especially when playing Emperor. Even if you got the optimal commander for your EDH-deck. You maybe want to amend it every second time to increase your gaming experience.