The Best Isamaru, Hound of Konda EDH-deck

Which strategy type should I pick for Isamaru, Hound of Konda

Before you build, you should learn. Learn the meta mechanics and you will get a skillful step ahead. Do you like control, combo or do you wanna to set the pace with a fast paced creature push, that will drive your opponent to surrender Readjust your game out and place your tactics in the between zone. The sweet spot between control decks & combo decks are the master of commander. When that’s said there are also likewise great strategies in other directions, like versatileness which is very impactfull when not playing 1 on 1. Ifyou are working on a Isamaru, Hound of Konda deck, you must focus on a synergy. That doesn’t mean that you cannot have side themes. But beware not to dilute your main synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the cards for Isamaru, Hound of Konda, that you don’t wanna miss

For all color, there are some magic cards, that are so potent, that all Commanderdecks should have these cards – despite which commander you are playing with. Normally green has mana ramp, blue has counter spell, card draw or bounce. Red has some useful combo pieces and black got tutors. Finally white has board wipe and tokens. This was only to name a few of them. You will also need some critical artifacts, like Lightning greaves. If you always pick those cards – all your magic decks will turn out the same and get very monotonous. So unless you’re playing only for winning – you should stir it up occasionally and experiment with other cards. When examining cards you should naturally look at CMC. Your mana-curve I EDH, isn’t so critical as in type1 or type, but you got to have early control or defence grid. If we don’t consider synergy to your commander, you should consider on 2 parametres, when selecting cards. 1. The uppermost effect and 2. the minimum outcome.

1. Some cards has high potential, like destroy all permanents and get a card for each creature that where removed this way. Other cards like a direct damage has a natural little upper level effect.

2. Then we got the minimum effect. A board wipe has a minimum effect of nul – thus there might not be any creatures on the table when the spell resolves. Other cards e.g. direct damage are more safe to play and works immediately, which increases the minimum effect. Aim for a card, that works both directions if you can. It is good plan to have a diverse blend of cards with the two assets, but even better to find cards, that performs in both ways in some degrees.

How much should you build for a combo synergy

It’s fun to win. But the winning feeling can be replaced with bitterness, if your enemies dislike your type of winning. Some combokills are more good-natured than others. Here are some tips about which combos to avoid:

• Stop using 2 cards infinite combos, that will create instantly win.

• Avoid making mass land destruction – unless you are able to win within a couple of turns.

• Avoid overfocusing on 1 combo – it’s dull

• Do not use a lot of tutors to search for the same combo pieces game after game

• Avoid using repeatable draw, card search and board control which causes a long and slow win.

No players like to wait for time consuming turns. On the other hand you have tomust decide how ambitious you want to play. There is a fine line between casual and competitive. Private play groups are usually more casual. Organized play groups are in semi competitive. Thirdly the elite tournaments, arranged by companies or local shop, are the most competitive, where the level of fun is absent.

Top ramp cards for Isamaru, Hound of Konda

Land acceleration is essential when playing pressure and also when building up for X-cards. If you don’t get a land acceleration card within the first four rounds, you will lose terrain to your enemies – specially if you are second in turn order. You should mix mana ramp cards going from CMC 2 to cmc4. The best ramp cards can fetch for any land cards and get them into play tapped or untapped. This will break the mana curve and let you cast high cmc bombs earlier. Lands put directly into the battlefield is much more secure methop to ramping, instead of using artifact manas or other mana utilities – thus that lands are more difficult to kill. When you are playing green it is easy to find great ramp cards. If you are not playing green, you need to look at non green mana ramp.

Which cards does the best deck builders recommends

If you examine the decks from EDH tour you will see that commander is not the used game in the 24K tour. But here we have summed up all the most used magic cards within a diverse cost range. You might don’t wanna focus only on the best cards, but also on the popular cards, creative suggestions, bizarre alternatives, and suggestions from the best deck builders in the world.

Do you want to play competitive budget or casual

Winning a any cost will be an expensive thing. Casual gaming can be a little too fun and you might want to enhance your win stats. A low cost deck is attractive, but you can get way too cheap and you miss good cards in the mid-range and top-range. You have to to find a balance that suits your needs and wallet.

Other alternative commander cards to Isamaru, Hound of Konda

Magic the Gathering is a strategic cardgame – especially when playing Emperor. Even though you got the optimal commander for your EDH deck. You might wanna swich it every second time to increase your game play.