Best Jeleva, Nephalia’s Scourge EDH decks
Which strategy type should I go with for Jeleva, Nephalia’s Scourge
Before you build your deck, you should study. Understan the meta mechanics and you get a skillful advance. Do you preper control, combo out or do you wanna to speed the game with a high tempo creature pressure, that can make your adversary to surrender Readjust your game and put your tactics in the middle. The mid zone from control-deck and combo decks are the king of commander. But there are also alternative great strategies in other dimension, like allroundability which is very critical when not playing 1 on 1. Ifyou are working on a Jeleva, Nephalia’s Scourge deck, you must focus on a deck-synergy. It does not mean that you cannot have sub themes. But beware not to pollute your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
Here are the stax for Jeleva, Nephalia’s Scourge, that are must haves
For each color, there are magiccards, which are so overpowered, that all Commanderdecks should have these cards – despite which commander you are using. Traditionally green has land ramp, blue has counters, carddraw or mass bounce. Red has some useful combo pieces and black got tutors. Finally white has board wipe and tokens. This list was only to mention a fewcards. You will also need some of the good artifacts, like Mana vault. If you always select those cards – all your magic decks will look similar and get pretty boring. So unless you’re playing only for winning – you should blend it up every now and then and try new cards. When looking for new cards you should obviously focus on CMC. Your mana curve I EDH, isn’t so critical as in modern or type, but you got to possess early control or defence. If you do not build a synergy to your commander, you should analyse on 2 things, when selecting cards. 1. The topmost outcome and 2. the minimum outcome.
1. Specific cards has big potential, like destroy all permanents and withdraw a card for each creature that left the battlefield this way. Other cards like a direct damage got a obvious small maximum effect.
2. Then there is the minimum effect. A mass removal has a minimum effect of 0 – because there might not be any creatures on the table when it is being cast. Other cards for example direct damage are more secure to cast and works immediately, which raises the minimum effect. Go for a card, that performs both directions if possible. It’s great plan to have a good mix of cards with the two advantages, and even better to choose cards, that works in both ways in some level.
How much should you go for a win con
It is funny to win. But the feeling will be filled with acrimony, if your fellow players don’t like your win style. Some combo kills are more attractive than others. Here are some piece of advice about which combo wins to avoid:
• Avoid playing 2 card infinite combos, which will create immediately win.
• Avoid making mass land destruction – unless you’re able to kill within a couple of turns.
• Avoid funnel visioning on the same combo – it’s monotonous
• Do not use a ton of tutorcards to look for the same combo cards over and over again
• Avoid using mass draw, card search and board control that results a long and slow win.
Nobody appreciate to wait for everlasting turns. Elseways you have tomust decide how aggressive you want to play. There’s a thin line between fun and competitive magic. Independent playgroups are often more less competitive. Organized magic communities are in the middle. Thirdly the elite tournaments, organized by retailers or local shop, are the most competitive, where the casual element is absent.
Top land ramp cards for Jeleva, Nephalia’s Scourge
Land acceleration is important for playing aggression and also when building up for late game cards. If you don’t draw a mana ramp card within the first 4 rounds, you are losing terrain to your opponents – especially if you are not starting. You shall mix land acceleration cards in the range from cmc2 to cmc 4. The best land acceleration cards will search for non-basic land cards and get them in to play tapped or untapped. This will force the mana curve and let you drop bigger cards earlier. Lands put into the battlefield is more secure way of ramping, instead of using mana rocks or other mana utilities – thus that lands are more difficult to exile. When playing green it is easy to find great ramp cards. If you don’t play green, you have to look at non green mana ramp.
Which MTG cards does the best magic players suggests
When you examine the decks from 24K tour you can see that EDH is not a typical format in the Pro-tour. But here on the website we have collected some of most winning magic cards within a broad cost range. You maybe won’t focus only on the top cards, but also on the funny cards, creative suggestions, weird alternatives, and recommendations from the best in the world.
Do you wanna play competitive budget or for fun
Competition level can be a pricy thing. Casual magic can be a little too fun and you maybe want to enhance your winrate. A non-pricy deck is desirable, but you can become too cheapy and you will miss out on good cards in the middle-range and lower top-range. You need to choose a balance that suits your need and money range.
Alternative cards to Jeleva, Nephalia’s Scourge
Magic the Gathering is a funny – particularly when playing Singleton. Even if you got the best commander for your EDH-deck. You maybe wanna change it once in a while to boost your gaming experience.