Best Jenara, Asura of War MTG deck

Which type of strategy should I go with for Jenara, Asura of War

Before you build your deck, you must study. Study the meta mechanics and you get a strategic step ahead. Do you like control, combo out or do you want to rush the game with a fast paced creature pressure, which will make your adversary to surrender Readjust your play and put your deck in mid range. The mid spot from control-deck and combo are the king of EDH commander. That said there are also alternative strong strategies in other dimension, like resistant which is very critical when you are not playing one-on-one. Ifyou are making a Jenara, Asura of War deck, you need to depend on one synergy. That doesn’t mean that you cannot have sub themes. But beware not to dilute your primary strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the stax for Jenara, Asura of War, that are essentials

For all color, there are some magiccards, which are so overpowered, that all decks should have them – no matter which commander you are having. Typically green has ramp, blue has counter spell, draw or mass bounce. Red has some essential combo pieces and black got tutors. Lastly white has mass removal and tokens. This was only to name a fewcards. You also need some critical artifacts, like Sol ring. If you always pick those cards – all your commander decks will turn out the same and get a little boring. So except if you’re playing only to win – you should mix your game up from time to time and experiment with other cards. When looking for new cards you should obviously focus on CMC. Your mana-curve I EDH, isn’t so important as in type1 or legacy, but you got to have early board control or defence grid. If you don’t build a synergy to your commander, you should consider on 2 perspectives, when selecting cards. 1. The upper effect and 2. the undermost outcome.

1. Some cards has big potential, like destroy every permanents and get a card for each creature that left the battlefield this way. Other cards like a single spot removal has a obvious little maximum effect.

2. Then we got the lowest effect. A mass removal has a minimum effect of nul – because there might not be any creatures on the battlefield when it is being played. Other cards e.g. direct damage are more unrisky to play and works promptly, which increases the minimum effect. Aim for a card, that works both ways if it makes sense. It is super strategy to have a diverce blend of cards with the two advantages, but even better to choose cards, that works in both ways in some amount.

How strongly should you build for a combo win

It is funny to win. But the feeling can be replaced with sourness, if your enemies disgust your win. Some combokills are more good-natured than others. Here are some recommandations about which combo wins to skip out on:

• Avoid using 2 cards infinite combos, that creates instantly win.

• Avoid making mass land removal – without being able to win within a couple of turns.

• Avoid over doing the same combo – it’s tiring

• Do not use a lot of tutorcards to look for the same combo pieces game after game

• Avoid using repeatable draw, card search and board control which causes a long and slow win.

Nobody like to wait for everlasting turns. On the other hand you have tomust decide how ambitious you wanna play. There’s a short distance among fun and competitive magic. Individual play groups are usually more less competitive. Arranged magic groups are in the middle. Finally the competitive tournaments, arranged by retailers or magic shops, are the most competitive, where the fun level is absent.

Greatest mana acceleration cards for Jenara, Asura of War

Land ramp is crucial when playing pressure and also when building up for X-cards. If you do not hit a mana ramp card within the first 4 upkepps, you will lose momentum to your enemies – especially if you are not starting. You should mix land ramp cards ranging from cmc2 – cmc4. The best land acceleration cards can tutor for non-basic land cards and put them into the battlefield tapped or untapped. This will crack the mana curve and let you drop big bombs earlier. Lands put into the battlefield is more secure methop to ramping, instead of using artifact stones or similar mana utilities – thus that lands are harder to destroy. When you are playing green it is easy to find great ramp cards. If you are not playing green, you have to look at non green sources.

Which magic cards does the best magic players suggests

When you examine the decks from 24 World tour you can see that edh commander is not a used format in the 24K tour. But here we have lined up all the greatest cards within a broad cost range. Maybe you don’t wanna focus alone on the top cards, but also on the playful cards, alternative suggestions, bizarre alternatives, and suggestions from the best in the world tour.

Do you want to play to win low budget or for fun

Competition level will be a pricy thing. Casual gaming can be a too fun and you maybe wanna enhance your win rate. A low budget deck is nice, but you can get too cheapy and you miss good cards in the middle-range and lower top-range. You have to to choose a level that suits your need and budget range.

Other alternative commander cards to Jenara, Asura of War

MTG is a strategic cardgame – particularly when playing Singleton. Also if you got the best general for your EDH-deck. You maybe want to swich it once in a while to enhance your game play.