The Finest Jerrard of the Closed Fist EDH decks

Which style should you pick for Jerrard of the Closed Fist

Before you practice, you should learn. Study the meta strategies and you get a skillful step ahead. Do you preper control, combo or do you want to set the pace with a accellerated creature pressure, which will cause your enemy to give up Balance your play and place your strategy in the middle. The golden zone from control and combo decks are the master of EDH commander. But there are also other strong strategies in other dimension, like adaptability which is very impactfull when not playing 1-on-1. Whenyou are building a Jerrard of the Closed Fist deck, you need to focus on a synergy. That doesn’t mean that you cannot have supporting synergies. But beware not to diffuse your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the staples for Jerrard of the Closed Fist, that are must haves

For every color, there are some magiccards, that are so potent, that all decks should have them – despite which commander you are having. Normally green has ramp, blue has counters, carddraw or bounce. Red has some useful combo pieces and black got tutors. Finally white has board wipes and tokens. This was only to name a few of them. You also need some of the good artifacts, like Solemn simulacrum. If you always select these cards – all your commander decks will turn out the same and get very monotonous. So except if you’re playing only to win – you should mix things up now and then and experiment with new cards. When considering cards you should naturally concentrate on CMC. Your mana curve I EDH, is not crucial as in modern or type, but you need to possess early board control or protection. If we don’t build a synergy to your commander, you should focus on 2 angles, when selecting cards. 1. The highest effect and 2. the lowest outcome.

1. Specific cards has big effect potential, for example exile all creatures and draw a card for each permanent that where removed this way. Other cards like a counter spell has a natural little upper level effect.

2. Then we also got the lowest effect. A board wipe has a minimum effect of nothing – because there might not be any creatures on the battlefield when the spell is being cast. Other cards like basic lands are more safe to cast and takes effect promptly, which raises the minimum effect. Go for a card, that works both ways if possible. It is great idea to have a good mix of cards with both advantages, but even better to have cards, that works in both ways in some amount.

How focused should you try going for a combo synergy

It’s fun to win. But the winning feeling can be replaced with acrimony, if your competitors disgust your win. Some combos are more likeable than others. Here are some tips about which combo kills to avoid:

• Avoid using two cards infinite combos, that results in instantly win.

• Stop casting mass land destruction – without being able to kill within few turns.

• Avoid over do on the same combo – it is monotonous

• Do not use a lot of tutorcards to find the same combo pieces over and over again

• Avoid using repeatable draw, card search and board control that results a long and slow victory.

No one love to wait for long turns. On the other hand you have tomust decide how competitive you want to play. There is a short distance between fun and competitive. Private play-groups are usually more focused on fun. Organized play clubs are in between. Lastly the high end tournaments, arranged by retailers or local shop, are the most competitive, where the fun level is non excisting.

Top mana acceleration cards for Jerrard of the Closed Fist

Ramp is essential when playing aggressive and also when preperating for late game bombs. If you don’t get a mana acceleration card within the first 4 turns, you will lose momentum to your competants – especially if you are not the starting player. You shall blend land acceleration cards in the range from cmc2 to CMC four. The best ramp cards can search for all land cards and get them into play tapped or untapped. This will force the mana-curve and let you play high cmc bombs sooner. Lands put directly into the battlefield is much more safe way of ramping, instead of using artifact manas or similar mana utilities – thus that lands are more difficult to kill. If you are green it is easy to find great ramp cards. If you are not playing green, you need to look at alternative cards.

Which cards does the best EDH players suggests

If you look at the decks from Pro-tour you can see that edh commander is not a typical format in the Pro-tour. But on this website we have summed up all the best magic cards within a diverse money range. You might don’t wanna focus exclusively on the best cards, but more on the funny cards, creative suggestions, odd alternatives, and recommendations from the best magic players in the world.

Do you want to play competitive low budget or casual

Competition level can be an expensive thing. Playing casual can be a too fun and you might want to enhance your winrate. A low cost deck is attractive, but it can become way too cheapy and you will miss great cards in the middle-range and lower top-range. You need to choose a level that is appropriate for your needs and wallet.

Try these alternative magic cards to Jerrard of the Closed Fist

Magic the Gathering is a funny cardgame – especially when playing Singleton. Even though you have the best suited commander for your EDH-deck. You maybe wanna change it every second time to enhance your game play.