Leading Jin-Gitaxias, Core Augur deck
Which strategy type should you pick for Jin-Gitaxias, Core Augur
Before you build, you should study. Study the mid games and you get a strategic step ahead. Do you preper control, combo pieces or do you want to set the pace with a high tempo creature push, which can force your opponents to give up Readjust your game and put your strategy in the between zone. The sweet zone from control-deck and combo are the winner of commander. That said there are also alternative great strategies in other directions, like allroundability which is very important when not playing 1 on 1. Ifyou are creating a Jin-Gitaxias, Core Augur deck, you need to depend on one deck synergy. It doesn’t mean that you can’t have subthemes. But beware not to dilute your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
Here are the cards for Jin-Gitaxias, Core Augur, that are core
For each colour, there are magic cards, which are so potent, that all decks should have them – nomatter which commander you are using. Traditionally green has manacards, blue has counter spell, draw or mass bounce. Red has some essential combo pieces and black got tutors. Lastly white has board wipe and tokens. This list was only to name a few of them. You will also need some critical artifacts, like Sol ring. If you constantly pick those cards – all your commander decks will look similar and get a little dull. So unless you’re playing only to win – you should blend it up occasionally and try other cards. When dealing with new cards you should obviously focus on CMC. Your manavurce I EDH, is not critical as in modern or legacy, but you got to possess early control or defence. If we do not consider synergy to your commander, you should focus on two parameters, when chosing cards. 1. The topmost outcome and 2. the lowest outcome.
1. Specific cards got big potential, for example remove every creatures and get a card for each permanent that left the battlefield this way. Other cards like a single spot removal has a obvious small maximum effect.
2. Then there is the lowest effect. A boardwipe has a minimum effect of zero – thus there might not be any creatures on the table when it is being cast. Other cards for example basic lands are more unrisky to cast and works instantly, which increases the minimum effect. Aim for a card, that works both ways if it makes sense. It’s good tactic to have a good mix of cards with both assets, but even better to choose cards, that works in both ways in some amount.
How strongly should you try going for a combo synergy
Winning is fun. But the winning feeling will be replaced with sourness, if your competitors disgust your winning style. Some combokills are more attractive than others. Here are some tips about which combos to skip out on:
• Stop playing two card infinite combos, that results in immediately win.
• Stop casting mass mana removal – unless you’re able to win within 3-4 turns.
• Avoid blind-eye focus on 1 combo – it’s monotonous
• Don’t use a ton of tutorcards to search for the same combo pieces game after game
• Avoid using mass draw, card search and board control which causes a long and slow win.
No players appreciate to wait for slow turns. When that’s said you have tomust decide how aggressive you wanna play. There’s a thin line between fun and competitive magic. Independent playgroups are generally more casual. Arranged magic communities are in between. Finally the elite contests, arranged by retailers or magic shops, are the most competitive, where the fun level is lacking.
Best mana acceleration cards for Jin-Gitaxias, Core Augur
Land acceleration is essential when playing tempo and also when preperating for X-cards. If you do not get a mana ramp card within the first four upkepps, you will lose momentum to your competants – especially if you are not the starting player. You should spread land acceleration cards ranging from cmc 2 to cmc 4. The best ramp cards will search for non-basic land cards and get those in to play tapped or untapped. This will force the manacurve and let you drop big cards earlier. Lands put into the battlefield is more secure methop to ramping, instead of using mana stone or other mana tactics – thus that lands are more difficult to kill. When playing green it is easy to get great ramp cards. If you aren’t playing green, you need to look for non-green mana ramp.
Which magic cards does the top players suggests
If you look at the decks from pro tour you can see that edh commander is not a used playing format in the WOFTC tour. But here on the website we have gathered some of most used magic cards within a diverse money range. You might don’t wanna focus only on the top cards, but also on the popular cards, alternative suggestions, bizarre alternatives, and endorsements from the best players in the pro tour.
Do you wanna play competitive low budget or casual
Competitive will be a pricy affair. Casual gaming can be a little too casual and you maybe want to enhance your wins. A cheap deck is nice, but it can get too cheapy and you will miss out on good cards in the medium-range and lower top-range. You need to find a level that is appropriate for your needs and wallet.
Alternative commander cards to Jin-Gitaxias, Core Augur
Magic the Gathering is a strategic game – especially when playing Singleton. Also if you got the best suited commander for your EDH deck. You might want to amend it from time to time to enhance your gaming experience.