The Leading Kagemaro, First to Suffer EDH decks
Which style should you select for Kagemaro, First to Suffer
Before you practice, you should learn. Study the meta clock and you get a strategic step ahead. Do you like control, combo out or do you want to speed up with a fast paced creature pressure, which will drive your opponents to surrender Stabilize your play and place your deck in the mid zone. The sweet spot between control decks & combo decks are the winner of commander. When that’s said there are also other great strategies in other dimension, like versatileness which is very impactfull when you are not playing one-one. Whenyou are creating a Kagemaro, First to Suffer deck, you need to rely on one deck synergy. That doesn’t mean that you cannot have sub synergies. But watch out not to diffuse your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
This are the stax for Kagemaro, First to Suffer, that are essentials
For each colour, there are magic cards, that are so powerful, that all Commander decks should have them – despite which commander you are having. Normally green has ramp, blue has counterspells, card draw or bounce. Red has some essential combo pieces and black got tutors. Finally white has board wipes and tokens. This was only to mention a fewcards. You also need some classic artifacts, like Solemn simulacrum. If you constantly pick these cards – all your edh decks will turn out the same and get a little dull. So unless your are playing only to win – you should stir your game up every now and then and test new cards. When considering cards you should naturally look at CMC. Your manavurce I EDH, is not critical as in type1 or vintage, but you have to possess early control or defence. If we do not build a synergy to your commander, you should focus on 2 angles, when selecting cards. 1. The highest outcome and 2. the minimum outcome.
1. certain cards got big potential effect, e.g. destroy all permanents and draw a card for each permanent that left the battlefield this way. Other cards like a single spot removal has a natural low upper level effect.
2. Then there is the lowest effect. A board wipe has a minimum effect of zero – because there might not be any creatures on the board when the spell resolves. Other cards like spot removal are more safe to cast and takes effect promptly, which increases the minimum effect. Aim for a card, that performs both ways if possible. It is super tactic to have a diverse blend of cards with both advantages, but even better to choose cards, that performs in both ways in some level.
How dedicated should you try going for a combo synergy
Winning is fun. But the winning feeling can be filled with bitterness, if your opponents disrespect your win style. Some combo kills are more appealing than others. Here are some piece of advice about which combo wins to skip out on:
• Avoid using two cards infinite combos, which creates instantly win.
• Avoid making mass land removal – unless you’re able to win within 3-4 turns.
• Avoid blind-eye focus on the same supercombo – it’s boring
• Do not use a lot of tutors to look for the same combo cards game after game
• Avoid using mass draw, card search and control which causes a long and slow victory.
Nobody appreciate to wait for long turns. On the other hand you have tomust decide how competitive you wanna play. There’s a small difference between casual and competitive. Independent playgroups are usually more focused on fun. Public play groups are in between. Thirdly the high end events, arranged by retailers or local shop, are the most competitive, where the casual element is lacking.
Greatest mana acceleration cards for Kagemaro, First to Suffer
Mana ramp is important for playing aggression and also when preparing for win cards. If you unluckily don’t hit a mana acceleration card within the first 4 rounds, you will lose momentum to your enemies – specially if you are not starting. You shall blend mana ramp cards in the spectrum from cmc 2 to CMC four. The best land acceleration cards will tutor for non-basic land cards and get those into the battlefield tapped or untapped. This will break the mana-curve and let you drop big bombs sooner. Lands put directly into the battlefield is more safe methop to ramping, instead of using artifact rocks or similar mana tactics – thus that lands are harder to exile. If you are using green it is easy to find great ramp cards. If you are not playing green, you have to look for alternative sources.
Which MTG cards does the best players recommends
If you look at the decks from Pro-tour you will see that commander is not a typical playing format in the EDH tour. But here we have summed up all the greatest cards within a broad money range. You maybe won’t focus only on the top cards, but also on the popular cards, creative suggestions, bizarre alternatives, and suggestions from the best deck builders in the country.
Do you wanna play competitive budget or for fun
Competitive is a pricy affair. Playing casual can be a little too casual and you might want to boost your win records. A low budget deck is attractive, but you can become way too cheap and you miss out on great cards in the medium-range and top-range. You need to get a level that suits your wish and budget range.
Other alternative magic cards to Kagemaro, First to Suffer
MTG is a funny – especially when playing Emperor. Even if you got the best general for your EDH deck. You maybe want to swich it every second time to enhance your gameplay.