The Finest Karador, Ghost Chieftain EDH deck

Which strategy should I go with for Karador, Ghost Chieftain

Before you practice, you must study. Learn the mid games and you get a strategic advance. Do you preper control, combo or do you wanna to set the pace with a accellerated creature push, which can drive your opponent to surrender Readjust your deck and put your game in the middle. The diamond spot from control decks & combo are the master of EDH. But there are also likewise great strategies in other directions, like allroundability which is very critical when not playing 1 on 1. Whenyou are brewing a Karador, Ghost Chieftain deck, you must focus on 1 synergy. It does not mean that you cannot have sub themes. But beware not to pollute your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the stax for Karador, Ghost Chieftain, that are core

For all colour, there are some magic cards, which are so powerful, that all Commanderdecks should have them – regardless which commander you are using. Traditionally green has manacards, blue has counter spell, carddraw or bounce. Red has some essential combo cards and black got tutors. Finally white has board wipe and tokens. This list was only to name a few of them. You will also need some of the good artifacts, like Skull clamp. If you consistently pick these cards – all your edh decks will turn out similar and get sort of uninteresting. So except if you’re playing only for winning – you should mix things up every now and then and try other cards. When dealing with new cards you should obviously concentrate on CMC. Your manavurce I EDH, is not essential as in type1 or vintage, but you have to possess early control or defence grid. If you don’t build a synergy to your commander, you should focus on 2 parameters, when chosing cards. 1. The highest effect and 2. the undermost effect.

1. Specific cards got big potential, for example destroy every permanents and draw a card for each permanent that where removed this way. Other cards like a direct damage has a natural small maximum effect.

2. Then we got the lowest effect. A board clearence has a minimum effect of zero – thus there might not be any creatures on the battlefield when it is being cast. Other cards e.g. basic lands are more unrisky to play and works immediately, which raises the minimum effect. Go for a card, that works both ways if you can. It’s super strategy to have a diverse blend of cards with both assets, but even better to find cards, that works in both ways in some amount.

How much should you build for a combo win con

It is fun to win. But the feeling can be filled with acrimony, if your enemies disgust your win style. Some combos are more likeable than others. Here are some piece of advice about which combokills to avoid:

• Avoid playing two cards infinite combos, which creates instantly win.

• Don’t play mass land removal – without being able to win within few turns.

• Avoid overuse the same supercombo – it is dull

• Do not use a lot of tutorcards to search for the same combo pieces over and over again

• Avoid using mass draw, card search and board control that results a long and slow victory.

No one love to wait for long turns. When that’s said you have tomust choose how competitive you wanna play. There’s a fine line among fun and competitive magic. Private magic groups are often more less competitive. Arranged magic groups are in the middle. Finally the elite tournaments, arranged by retailers or local shop, are the most competitive, where the level of fun is lacking.

Top land ramp cards for Karador, Ghost Chieftain

Land ramp is essential for playing tempo as well as building up for late game bombs. If you don’t get a mana ramp card within the first four rounds, you are losing momentum to your competants – specially if you are third in turn order. You shall spread mana acceleration cards going from cmc2 to cmc4. The best ramp cards can fetch for non-basic land cards and get those into the battlefield tapped or untapped. This will crack the manacurve and let you cast bigger cards sooner. Lands put into the battlefield is more safe methop to ramping, than using artifact stones or other mana tactics – thus that lands are harder to kill. If you are green it’s easy to get great ramp cards. If you do not play green, you have to look at alternative mana ramp.

Which magic cards does the top players recommends

If you examine the decks from pro tour you will see that edh commander is not the most typical format in the world tour. But here we have collected some of best magic cards within a long price range. Maybe you won’t focus exclusively on the top cards, but also on the playful cards, creative suggestions, bizarre alternatives, and endorsements from the best EDH players in the world.

Do you want to play to win budget or casual

Competition level is a pricy affair. Playing casual can be a too casual and you might wanna enhance your win rate. A non-pricy deck is nice, but it can get way too cheap and you miss out on great cards in the middle-range and lower top-range. You have to to get a balance that is appropriate for your wish and budget.

Alternative magic cards to Karador, Ghost Chieftain

MTG is a popular – especially when playing Singleton. Also if you have the best commander for your deck. You might wanna change it now and then to boost your game play.