Finest Karona, False God EDH decks

Which style should I choose for Karona, False God

Before you design, you should learn. Understan the meta clock and you get a skillful step ahead. Do you preper control, combo out or do you wanna to speed up with a high tempo creature push, that will make your opponent to give up Harmonize your play out and put your deck in mid range. The mid spot between control decks & combo are the master of EDH commander. That said there are also alternative strong strategies in other directions, like allroundability which is very important when not playing 1-1. Ifyou are brewing a Karona, False God deck, you must depend on a deck-synergy. It does not mean that you can’t have side themes. But be careful not to dilute your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the staples for Karona, False God, which you don’t wanna miss

For every colour, there are magiccards, that are so powerful, that all EDH-decks should have them – nomatter which commander you are using. Traditionally green has mana ramp, blue has counterspells, draw or mass bounce. Red has some useful combo cards and black got tutors. Finally white has board wipes and tokens. This list was only to name a few of them. You also need some critical artifacts, like Sol ring. If you constantly choose these cards – all your commander decks will be similar and get sort of monotonous. So except if you’re playing only for winning – you should blend things up from time to time and try new cards. When looking for new cards you should obviously concentrate on CMC. Your mana curve I EDH, is not crucial as in type1 or type, but you have to have early board control or defence grid. If we do not consider synergy to your commander, you should analyse on 2 parametres, when selecting cards. 1. The maximum outcome and 2. the lowest effect.

1. Specific cards has high potential, like exile every creatures and draw a card for each permanent that left the battlefield this way. Other cards like a direct damage has a natural low upper level effect.

2. Then we got the undermost effect. A board clearence has a minimum effect of nul – thus there might not be any creatures on the table when the spell resolves. Other cards like basic lands are more unrisky to cast and works promptly, which raises the minimum effect. Go for a card, that performs both ways if you can. It is super strategy to have a diverce blend of cards with both assets, but even better to select cards, that performs in both ways in some degrees.

How dedicated should you build for a combo win con

It is funny to win. But the feeling will be replaced with acrimony, if your opponent disrespect your win. Some combos are more likeable than others. Here are some recommandations about which combo kills to avoid:

• Stop playing 2 card infinite combos, which results in instantly win.

• Stop casting mass land removal – unless you are able to win within few turns.

• Avoid blind-eye focus on 1 combo – it is dull

• Do not use a lot of tutor cards to find the same combo pieces over and over again

• Avoid using repeatable draw, card search and board control that results a long and slow win.

No one appreciate to wait for everlasting turns. When that’s said you have tomust choose how aggressive you want to play. There is a thin line among casual and competitive. Independent magic groups are usually more less competitive. Arranged play groups are in the middle. Finally the elite tournaments, organized by companies or local shop, are the most competitive, where the casual element is non excisting.

Top land ramp cards for Karona, False God

Land ramp is crucial for playing aggression and also when preperating for late game finishers. If you don’t hit a land ramp card within the first 4 upkepps, you are losing terrain to your enemies – specially if you are third in turn order. You shall mix mana ramp cards going from cmc2 to CMC four. The best mana ramp cards will fetch for all land cards and get them into the battlefield tapped or untapped. This will crack the mana-curve and let you play bigger bombs earlier. Lands put into the battlefield is much more safe way of ramping, instead of using artifact manas or similar mana tactics – thus that lands are more difficult to kill. If you are green it’s easy to get great ramp cards. If you don’t play green, you have to look at non-green mana ramp.

Which MTG cards does the top magic players recommends

When you study the decks from WOFTC tour you can see that commander is not the used format in the 24K tour. But here we have lined up some of most used cards within a diverse cost range. You maybe won’t focus exclusively on the best cards, but more on the popular cards, creative suggestions, funky alternatives, and suggestions from the best players in the country.

Do you wanna play competitive low budget or for fun

World class level can be an expensive thing. Casual can be a too casual and you maybe wanna boost your winrate. A low cost deck is attractive, but it can get way too cheapy and you miss great cards in the mid-range and top-range. You need to choose a level that is suitable to your need and money range.

Other alternative commander cards to Karona, False God

MTG is a funny card game – especially when playing EDH. Even if you have the best suited general for your EDH-deck. You maybe wanna amend it now and then to increase your playing experience.