The Leading Kataki, War’s Wage EDH deck

Which type of strategy should I select for Kataki, War’s Wage

Before you build your deck, you must study. Study the meta mechanics and you get a strategic step ahead. Do you preper control, combo pieces or do you want to rush the game with a accellerated creature pressure, which can force your opponent to quit Balance your game and place your deck in the mid zone. The sweet spot between control-deck and combo-decks are the master of commander. But there are also alternative strong strategies in other directions, like adaptability which is very impactfull when not playing one-on-one. Ifyou are working on a Kataki, War’s Wage deck, you need to focus on one deck-synergy. It does not mean that you can’t have sub themes. But beware not to dilute your main strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the cards for Kataki, War’s Wage, which you must have

For all colour, there are some cards, which are so powerful, that all EDH-decks should have these cards – regardless which commander you are having. Normally green has manacards, blue has counter spell, card draw or bounce. Red has some useful combo pieces and black got tutors. Lastly white has mass removal and tokens. This was only to name a fewcards. You will also need some of the good artifacts, like Lightning greaves. If you constantly choose these cards – all your magic decks will turn out similar and get sort of monotonous. So unless your are playing only to win – you should blend your game up from time to time and try new cards. When examining cards you should naturally concentrate on CMC. Your mana-curve I EDH, isn’t so crucial as in type1 or legacy, but you have to have early control or protection. If we don’t consider synergy to your commander, you should focus on 2 parametres, when chosing cards. 1. The upper outcome and 2. the undermost effect.

1. certain cards got big potential, like bury every permanents and draw a card for each creature that died this way. Other cards like a direct damage got a natural small maximum effect.

2. Then there’s also the undermost effect. A boardwipe has a minimum effect of 0 – thus there might not be any creatures on the table when the spell is being played. Other cards for example spot removal are more secure to cast and takes effect instantly, which raises the minimum effect. Aim for a card, that works both ways if it makes sense. It is super tactic to have a good blend of cards with both advantages, but even better to select cards, that performs in both ways in some level.

How strongly should you try going for a win con from combos

Winning is fun. But the winning feeling will be replaced with bitterness, if your opponents disgust your win. Some combo kills are more attractive than others. Here are some recommandations about which combo wins to skip out on:

• Avoid playing two card infinite combos, which creates immediately win.

• Avoid making mass land destruction – unless you’re able to kill within a couple of turns.

• Avoid overuse 1 combo – it’s monotonous

• Do not use a ton of tutorcards to look for the same combo cards game after game

• Avoid using mass draw, card search and board control that results a long and slowly win.

No one like to wait for slow turns. On the other hand you have tomust decide how aggressive you want to play. There’s a thin line between casual and competitive magic. Independent playgroups are generally more casual. Arranged play communities are in semi-casual. Finally the high end tournaments, organized by retailers or magic shops, are the most competitive, where the level of fun is absent.

Best ramp cards for Kataki, War’s Wage

Mana ramp is crucial for playing tempo and also when preperating for win cards. If you do not hit a mana acceleration card within the first four turns, you will lose terrain to your enemies – specially if you are not starting. You shall spread land ramp cards going from cmc2 to CMC four. The best ramp cards will search for any land cards and put those in to play tapped or untapped. This will bend the mana-curve and let you play bigger bombs earlier. Lands put into the battlefield is more secure methop to ramping, instead of using artifact rocks or similar mana utilities – thus that lands are harder to exile. If you are using green it is easy to find great ramp cards. If you are not playing green, you need to look for non-green sources.

Which MTG cards does the best magic players recommends

If you study the decks from 24 World tour you will see that commander is not a typical playing format in the world tour. But here on the website we have lined up all the most winning cards within a long price range. You might don’t wanna focus only on the top cards, but more on the playful cards, alternative suggestions, funky alternatives, and endorsements from the best magic players in the country.

Do you wanna play competitive budget or for fun

World class level will be a pricy thing. Playing casual can be a little too casual and you might want to boost your win stats. A non-pricy deck is desirable, but you can get way too economical and you miss great cards in the middle-range and top-range. You need to get a level that is suitable to your needs and budget level.

Alternative commanders to Kataki, War’s Wage

MTG is a great – particularly when playing Emperor. Even though you have the optimal general for your EDH-deck. You might wanna change it once in a while to increase your gameplay.