Best Kira, Great Glass-Spinner MTG deck

Which type of strategy should you go with for Kira, Great Glass-Spinner

Before you practice, you must learn. Understan the meta game and you get a skillful advance. Do you preper control, combo out or do you want to speed up with a high tempo creature push, that can drive your opponents to quit Balance your game out and put your game in the middle. The mid zone from control and combo are the master of commander. But there are also alternative great strategies in other directions, like resistant which is very essential when you are not playing one-on-one. Ifyou are making a Kira, Great Glass-Spinner deck, you must rely on 1 deck synergy. That doesn’t mean that you can’t have supporting synergies. But be careful not to dilute your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the stax for Kira, Great Glass-Spinner, which you must have

For each colour, there are some magiccards, that are so overpowered, that all Commander decks should have these cards – no matter which commander you are using. Normally green has land ramp, blue has counterspells, card draw or mass bounce. Red has some useful combo pieces and black got tutors. Lastly white has board wipes and tokens. This was only to mention a few of them. You also need some classic artifacts, like Lightning greaves. If you consistently pick those cards – all your edh decks will look the same and get sort of boring. So unless you’re playing only to win – you should stir it up occasionally and experiment with other cards. When examining cards you should obviously concentrate on CMC. Your mana curve I EDH, isn’t so crucial as in type1 or vintage, but you need to possess early board control or protection. If we do not focus on synergy to your commander, you should focus on two parameters, when chosing cards. 1. The upper effect and 2. the lowest effect.

1. certain cards has high potential, like bury every creatures and draw a card for each creature that died this way. Other cards like a direct damage has a obvious little maximum effect.

2. Then we also got the lowest effect. A mass removal has a minimum effect of 0 – because there might not be any creatures on the battlefield when it is being played. Other cards e.g. spot removal are more unrisky to play and takes effect directly, which increases the minimum effect. Go for a card, that works both directions if you can. It’s great tactic to have a diverse blend of cards with the two assets, and even better to choose cards, that performs in both ways in some amount.

How dedicated should you go for a combo-win

It is fun to win. But the winning feeling will be replaced with sourness, if your opponents disrespect your type of winning. Some combo wins are more attractive than others. Here are some recommandations about which combokills to avoid:

• Stop using 2 cards infinite combos, which results in instant win.

• Avoid making mass land removal – without being able to win within 3-4 turns.

• Avoid exaggerate on one combo – it’s tiring

• Do not use a lot of tutors to look for the same combo pieces game after game

• Avoid using mass draw, card search and board control to cause a long and slowly death to your opponents.

Nobody like to wait for slow turns. On the other hand you have tomust decide how competitive you want to play. There is a short distance among fun and competitive magic. Private play groups are generally more focused on fun. Arranged play groups are in more competitive. Thirdly the elite tournaments, organized by retailers or local shop, are the most competitive, where the level of fun is lacking.

Greatest land ramp cards for Kira, Great Glass-Spinner

Ramp is crucial for playing pressure as well as preperating for late game bombs. If you unluckily don’t hit a land ramp card within the first four turns, you are losing momentum to your enemies – specially if you are third in turn order. You should mix mana ramp cards ranging from CMC two – CMC four. The best land acceleration cards will fetch for any land cards and put those in to the battlefield tapped or untapped. This will break the mana curve and let you play big cards sooner. Lands put directly into the battlefield is more safe way of ramping, than using mana stone or other mana utilities – thus that lands are more difficult to remove. If you are using green it’s easy to find great ramp cards. If you do not play green, you need to look at non-green mana ramp.

Which MTG cards does the top EDH players recommends

When you examine the decks from EDH tour you can see that commander is not the typical game in the WOFTC tour. But here on the website we have summed up all the best magic cards within a diverse cost range. You maybe won’t focus only on the top cards, but also on the funny cards, creative suggestions, odd alternatives, and proposals from the best in the world tour.

Do you wanna play to win budget or for fun

Competitive will be an expensive affair. Casual magic can be a little too fun and you maybe want to increase your win stats. A low cost deck is attractive, but you can become way too cheap and you miss out on great cards in the middle-range and lower top-range. You need to find a level that is appropriate for your needs and budget level.

Alternative commanders to Kira, Great Glass-Spinner

Magic the Gathering is a strategic – particularly when playing Emperor. Even if you have the best commander for your EDH deck. You maybe wanna amend it once in a while to enhance your gaming experience.