Best Kiyomaro, First to Stand Commander deck

Which type of strategy should you select for Kiyomaro, First to Stand

Before you practice, you must study. Study the meta strategies and you get a tactical advance. Do you preper control, combo pieces or do you wanna to rush the game with a high tempo creature pressure, which will drive your enemy to quit Stabilize your deck and put your tactics in the middle. The diamond zone between control decks and combo decks are the winner of EDH. That said there are also other strong strategies in other directions, like versatileness which is very essential when you are not playing 1 on 1. Ifyou are working on a Kiyomaro, First to Stand deck, you need to rely on 1 deck synergy. It does not mean that you can’t have subthemes. But be careful not to pollute your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the stax for Kiyomaro, First to Stand, that are core

For each color, there are some magiccards, which are so robust, that all EDH decks should have these cards – nomatter which commander you are using. Normally green has manacards, blue has counters, card draw or bounce. Red has some useful combo pieces and black got tutors. Lastly white has board wipe and tokens. This was only to name a fewcards. You will also need some critical artifacts, like Lightning greaves. If you consistently pick these cards – all your commander decks will be similar and get very dull. So except if your are playing only to win – you should mix it up every now and then and experiment with new cards. When examining cards you should obviously concentrate on CMC. Your mana curve I EDH, isn’t so essential as in type1 or type, but you got to have early control or protection. If you don’t consider synergy to your commander, you should analyse on 2 parametres, when chosing cards. 1. The maximum outcome and 2. the undermost effect.

1. Specific cards has high potential, e.g. bury every permanents and draw a card for each creature that died this way. Other cards like a single spot removal got a obvious little maximum effect.

2. Then there’s also the minimum effect. A board clearence has a minimum effect of zero – because there might not be any creatures on the table when it resolves. Other cards for example basic lands are more unrisky to cast and works promptly, which raises the minimum effect. Go for a card, that works both ways if it makes sense. It’s super tactic to have a good mix of cards with both advantages, but even better to choose cards, that works in both ways in some level.

How dedicated should you try going for a combo win con

It is funny to win. But the winning feeling will be filled with sourness, if your opponents don’t like your way of winning. Some combos are more attractive than others. Here are some recommandations about which combos to skip out on:

• Stop playing two cards infinite combos, which creates instantly win.

• Stop casting mass mana removal – without being able to win within few turns.

• Avoid over doing 1 combo – it is monotonous

• Do not use a ton of tutorcards to look for the same combo pieces game after game

• Avoid using repeatable draw, card search and board control that results a long and slowly victory.

Nobody like to wait for time consuming turns. When that’s said you have tomust choose how competitive you wanna play. There’s a small difference among fun and competitive. Private play-groups are generally more casual. Public play groups are in the middle. Lastly the elite events, organized by companies or local shop, are the most competitive, where the fun level is non excisting.

Top mana ramp cards for Kiyomaro, First to Stand

Land ramp is important for playing aggression as well as preperating for late game finishers. If you don’t draw a mana acceleration card within the first 4 draw steps, you will lose strength to your enemies – especially if you are not the starting player. You shall spread land ramp cards going from CMC 2 – cmc 4. The best mana ramp cards will tutor for all land cards and put those into the battlefield tapped or untapped. This will break the mana-curve and let you cast bigger bombs earlier. Lands put directly into the battlefield is much more safe way of ramping, than using mana stone or other mana utilities – thus that lands are harder to exile. When you are playing green it is easy to get great ramp cards. If you aren’t playing green, you need to look for non-green cards.

Which MTG cards does the best magic players suggests

If you examine the decks from world cup you will see that commander is not a used playing format in the world cup. But on this website we have lined up some of best magic cards within a long money range. You maybe don’t wanna focus alone on the top cards, but more on the funny cards, alternative suggestions, weird alternatives, and suggestions from the best in the country.

Do you want to play competitive low budget or casual

Winning a any cost will be an expensive thing. Casual can be a too casual and you maybe want to boost your win-rate. Low budget is desirable, but you can get way too cheapy and you will miss great cards in the medium-range and top-range. You need to find a balance that is suitable to your wish and budget range.

Try these alternative commander cards to Kiyomaro, First to Stand

Magic the Gathering is a funny – especially when playing Singleton. Even if you have the best general for your EDH-deck. You maybe want to swich it once in a while to enhance your gaming experience.