Leading Kodama of the South Tree EDH magicdeck
Which strategy type should I select for Kodama of the South Tree
Before you design, you must study. Learn the meta clock and you will get a strategic step ahead. Do you preper control, combo out or do you want to rush the game with a accellerated creature pressure, that can cause your opponents to give up Stabilize your deck and place your game in the mid range. The golden spot between control & combo are the master of EDH commander. When that’s said there are also likewise strong strategies in other directions, like allroundability which is very essential when you are not playing 1 on 1. Whenyou are creating a Kodama of the South Tree deck, you need to depend on one synergy. That does not mean that you cannot have sub themes. But be careful not to dilute your main synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
This are the stax for Kodama of the South Tree, that are core
For every colour, there are magiccards, which are so potent, that all decks should have these cards – nomatter which commander you are playing with. Typically green has land ramp, blue has counters, carddraw or bounce. Red has some useful combo cards and black got tutors. Finally white has board wipes and tokens. This was only to mention a few of them. You will also need some of the good artifacts, like Mana vault. If you always select those cards – all your commander decks will turn out similar and get sort of monotonous. So except if you’re playing only for winning – you should stir your game up from time to time and experiment with other cards. When looking for new cards you should off course look at CMC. Your mana-curve I EDH, is not essential as in type1 or legacy, but you got to possess early control or defence grid. If we do not build a synergy to your commander, you should consider on 2 parameters, when chosing cards. 1. The topmost effect and 2. the minimum outcome.
1. Specific cards has big effect potential, e.g. remove all permanents and withdraw a card for each permanent that where removed this way. Other cards like a counter spell has a natural small upper level effect.
2. Then we also got the minimum effect. A boardwipe has a minimum effect of nothing – thus there might not be any creatures on the battlefield when it is being cast. Other cards e.g. direct damage are more safe to play and takes effect instantly, which raises the minimum effect. Go for a card, that works both ways if it makes sense. It’s good idea to have a diverce blend of cards with the two advantages, but even better to have cards, that performs in both ways in some degrees.
How much should you go for a win con
It is funny to win. But the winning feeling can be filled with acrimony, if your enemies disgust your type of winning. Some combo wins are more appealing than others. Here are some tips about which combos to avoid:
• Stop playing 2 cards infinite combos, which results in instantly win.
• Avoid making mass mana removal – unless you’re able to win within 3-4 turns.
• Avoid over use the same supercombo – it’s tiresome
• Do not use a ton of tutors to look for the same combo cards turn after turn
• Avoid using mass draw, card search and control which causes a long and slow death to your opponents.
No one like to wait for everlasting turns. Nevertheless you have tomust choose how competitive you want to play. There’s a short distance among casual and competitive. Individual magic groups are often more less competitive. Organized magic communities are in semi-casual. Finally the competitive tournaments, organized by companies or magic webshops, are the most competitive, where the casual element is lacking.
Greatest mana ramp cards for Kodama of the South Tree
Mana acceleration is crucial when playing aggressive and also when building up for win cards. If you do not hit a land acceleration card within the first 4 upkepps, you will lose momentum to your enemies – specially if you are not the starting player. You should spread mana acceleration cards in the range from cmc2 – cmc4. The best mana ramp cards will fetch for all land cards and get those in to the battlefield tapped or untapped. This will crack the mana curve and let you cast big cards earlier. Lands put into the battlefield is more secure way of ramping, than using mana rocks or similar mana utilities – thus that lands are harder to destroy. When playing green it is easy to get great ramp cards. If you aren’t playing green, you have to look at alternative cards.
Which cards does the top players recommends
When you examine the decks from world tour you can see that commander is not the most typical format in the pro tour. But here on the website we have summed up some of most used cards within a broad cost range. Maybe you won’t focus only on the top cards, but also on the funny cards, alternative suggestions, weird alternatives, and endorsements from the best in the world tour.
Do you want to play competitive budget or casual
Tournament level can be a pricy affair. Playing casual can be a little too casual and you might want to boost your win rate. A low budget deck is attractive, but it can become way too low-priced and you will miss out on good cards in the middle-range and top-range. You need to get a level that suits your wish and budget range.
Try these alternative cards to Kodama of the South Tree
MTG is a strategic game – particularly when playing EDH. Even if you have the optimal general for your deck. You might wanna amend it now and then to enhance your gameplay.