The Top Kokusho, the Evening Star MTG deck

Which strategy should you pick for Kokusho, the Evening Star

Before you practice, you should study. Learn the meta clock and you get a skillful step ahead. Do you like control, combo or do you want to rush the game with a high tempo creature push, which can cause your opponent to give up Balance your deck and place your deck in the mid zone. The golden zone from control decks & combo are the master of EDH commander. When that’s said there are also alternative strong strategies in other directions, like versatileness which is very impactfull when you are not playing one on one. Whenyou are building a Kokusho, the Evening Star deck, you need to focus on 1 synergy. It does not mean that you cannot have sub synergies. But be careful not to dilute your main synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the stax for Kokusho, the Evening Star, that are must haves

For every colour, there are some cards, which are so potent, that all Commanderdecks should have these cards – regardless which commander you are having. Typically green has manacards, blue has counterspells, draw or bounce. Red has some useful combo cards and black got tutors. Finally white has board wipe and tokens. This list was only to name a few of them. You will also need some classic artifacts, like Mana vault. If you constantly choose those cards – all your edh decks will be the same and get sort of monotonous. So unless your are playing only to win – you should mix your game up every now and then and experiment with new cards. When examining cards you should obviously concentrate on CMC. Your mana curve I EDH, isn’t so critical as in type1 or legacy, but you got to have early board control or protection. If you do not build a synergy to your commander, you should focus on two angles, when picking cards. 1. The highest effect and 2. the lowest outcome.

1. Some cards got big potential effect, like exile all creatures and withdraw a card for each permanent that left the battlefield this way. Other cards like a direct damage has a natural little upper level effect.

2. Then we also got the undermost effect. A board clearence has a minimum effect of 0 – thus there might not be any creatures on the table when it is being played. Other cards like spot removal are more unrisky to cast and takes effect immediately, which increases the minimum effect. Go for a card, that works both ways if it makes sense. It is great idea to have a diverse blend of cards with the two assets, and even better to choose cards, that performs in both ways in some degrees.

How much should you try going for a combo-win

It is fun to win. But the feeling can be filled with bitterness, if your fellow players don’t like your win style. Some combo kills are more good-natured than others. Here are some recommandations about which combo wins to avoid:

• Stop playing 2 card infinite combos, that will create instantly win.

• Don’t play mass mana removal – without being able to kill within 3-4 turns.

• Avoid over use one supercombo – it is humdrum

• Don’t use a ton of tutorcards to find the same combo cards over and over again

• Avoid using repeatable draw, card search and board control to cause a long and slowly death to your opponents.

No players like to wait for long turns. On the other hand you have tomust choose how aggressive you want to play. There’s a small difference between fun and competitive. Individual play groups are generally more focused on fun. Public magic communities are in the middle. Finally the high end tournaments, organized by retailers or magic shops, are the most competitive, where the level of fun is non excisting.

Top mana ramp cards for Kokusho, the Evening Star

Land acceleration is essential when playing tempo and also when building up for late game finishers. If you unluckily don’t hit a ramp card within the first 4 draw steps, you will lose terrain to your opponents – especially if you are not starting. You shall spread ramp cards ranging from cmc 2 to cmc 4. The best mana acceleration cards will search for all land cards and get those into play tapped or untapped. This will break the manacurve and let you drop bigger bombs earlier. Lands put directly into the battlefield is much more secure way of ramping, than using artifact manas or other mana utilities – thus that lands are harder to exile. When you are playing green it is easy to find great ramp cards. If you are not playing green, you have to look for non-green sources.

Which cards does the best EDH players suggests

When you study the decks from 24K tour you will see that edh commander is not a used game in the EDH tour. But on this website we have summed up all the greatest magic cards within a long money span. You maybe won’t focus only on the top cards, but also on the popular cards, creative suggestions, funky alternatives, and proposals from the best players in the world.

Do you want to play to win budget or for fun

Winning a any cost can be an expensive thing. Playing casual can be a too fun and you maybe want to enhance your win records. Low budget is attractive, but it can become way too low-priced and you miss good cards in the mid-range and lower top-range. You have to to get a level that is suitable to your needs and budget range.

Alternative commanders to Kokusho, the Evening Star

MTG is a great game – especially when playing Emperor. Even if you have the best suited commander for your EDH-deck. You maybe wanna swich it every second time to enhance your playing experience.