Best Konda, Lord of Eiganjo MTG-deck
Which strategy type should you choose for Konda, Lord of Eiganjo
Before you build your deck, you must learn. Study the meta strategies and you will get a tactical advance. Do you like control, combo or do you want to set the pace with a fast paced creature push, which can drive your opponent to give up Balance your play and put your game in the between zone. The sweet zone between control & combo are the master of EDH. When that’s said there are also other strong strategies in other dimension, like allroundability which is very impactfull when not playing one-on-one. Ifyou are building a Konda, Lord of Eiganjo deck, you need to rely on 1 deck-synergy. That does not mean that you can’t have sub synergies. But watch out not to dilute your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
These are the staples for Konda, Lord of Eiganjo, that are core
For every colour, there are some magiccards, that are so overpowered, that all EDH decks should have them – regardless which commander you are using. Normally green has manacards, blue has counter spell, card draw or bounce. Red has some essential combo cards and black got tutors. Finally white has mass removal and tokens. This was only to name a fewcards. You also need some classic artifacts, like Mana vault. If you always pick those cards – all your magic decks will be the same and get a little monotonous. So except if you’re playing only to win – you should stir things up from time to time and try other cards. When considering cards you should naturally focus on CMC. Your mana curve I EDH, is not essential as in modern or vintage, but you have to have early board control or defence. If you do not consider synergy to your commander, you should consider on two parametres, when selecting cards. 1. The highest effect and 2. the lowest effect.
1. Specific cards has high potential effect, like remove every permanents and withdraw a card for each permanent that where removed this way. Other cards like a counter spell got a natural little maximum effect.
2. Then we also got the lowest effect. A mass removal has a minimum effect of zero – thus there might not be any creatures on the table when it is being played. Other cards for example direct damage are more unrisky to cast and takes effect directly, which raises the minimum effect. Aim for a card, that works both ways if it makes sense. It is great strategy to have a good mix of cards with both advantages, and even better to have cards, that works in both ways in some amount.
How focused should you build for a combo win
It’s fun to win. But the feeling will be filled with bitterness, if your competitors dislike your win condition. Some combo wins are more good-natured than others. Here are some tips about which combo kills to skip out on:
• Stop using 2 cards infinite combos, that results in instantly win.
• Avoid making mass land destruction – without being able to win within 3-4 turns.
• Avoid overfocusing on one supercombo – it is repetitive
• Don’t use a lot of tutorcards to search for the same combo cards game after game
• Avoid using mass draw, card search and control that results a long and slow win.
No players appreciate to wait for slow turns. On the other hand you have tomust decide how ambitious you wanna play. There’s a fine line among fun and competitive magic. Independent play groups are often more focused on fun. Public play communities are in semi-casual. Finally the competitive tournaments, organized by companies or magic webshops, are the most competitive, where the casual element is absent.
Greatest mana acceleration cards for Konda, Lord of Eiganjo
Mana acceleration is essential when playing pressure and also when preparing for win cards. If you don’t get a mana acceleration card within the first 4 upkepps, you will lose momentum to your enemies – specially if you are second in turn order. You should spread land ramp cards in the range from CMC 2 to cmc4. The best ramp cards will tutor for non-basic land cards and get them in to the battlefield tapped or untapped. This will force the manacurve and let you cast big bombs earlier. Lands put directly into the battlefield is more safe methop to ramping, instead of using mana stone or similar mana utilities – thus that lands are more difficult to remove. If you are green it’s easy to find great ramp cards. If you are not playing green, you need to look for alternative cards.
Which magic cards does the top EDH players recommends
If you examine the decks from 24 World tour you will see that edh commander is not a used game in the Pro-tour. But on this website we have lined up all the most winning magic cards within a broad cost span. You might don’t wanna focus exclusively on the top cards, but also on the popular cards, alternative suggestions, bizarre alternatives, and proposals from the best magic players in the pro tour.
Do you wanna play competitive low budget or for fun
Tournament level can be a pricy thing. Playing casual can be a too fun and you might wanna increase your win rate. A low cost deck is nice, but it can become too economical and you miss out on good cards in the middle-range and top-range. You have to to choose a balance that is appropriate for your style and wallet.
Alternative magic cards to Konda, Lord of Eiganjo
Magic the Gathering is a popular card game – particularly when playing Emperor. Also if you got the optimal commander for your EDH-deck. You maybe want to change it from time to time to increase your fun level.