Finest Kongming, Sleeping Dragon deck

Which strategy type should you select for Kongming, Sleeping Dragon

Before you build, you must study. Study the meta clock and you will get a skillful advance. Do you preper control, combo or do you wanna to rush the game with a accellerated creature push, which can force your enemy to quit Balance your game out and put your game in the mid zone. The mid zone between control & combo decks are the master of commander. But there are also other strong strategies in other dimension, like allroundability which is very essential when not playing one-on-one. Ifyou are working on a Kongming, Sleeping Dragon deck, you must rely on 1 synergy. That does not mean that you cannot have side themes. But be careful not to dilute your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the cards for Kongming, Sleeping Dragon, which you must have

For every color, there are cards, which are so potent, that all EDH-decks should have these cards – regardless which commander you are playing with. Normally green has mana ramp, blue has counter spell, carddraw or mass bounce. Red has some useful combo pieces and black got tutors. Finally white has board wipes and tokens. This was only to mention a fewcards. You also need some critical artifacts, like Skull clamp. If you constantly select those cards – all your edh decks will be similar and get pretty boring. So except if your are playing only to win – you should mix it up from time to time and try other cards. When dealing with new cards you should naturally focus on CMC. Your mana-curve I EDH, is not important as in modern or type, but you need to have early control or defence grid. If we do not build a synergy to your commander, you should consider on 2 parametres, when selecting cards. 1. The maximum effect and 2. the minimum effect.

1. Specific cards has high potential effect, like exile every permanents and take a card for each creature that where removed this way. Other cards like a single spot removal has a natural low upper level effect.

2. Then we also got the lowest effect. A board clearence has a minimum effect of zero – because there might not be any creatures on the battlefield when it is being cast. Other cards like spot removal are more safe to cast and takes effect directly, which raises the minimum effect. Aim for a card, that works both directions if you can. It is good tactic to have a good blend of cards with the two advantages, but even better to find cards, that performs in both ways in some degrees.

How strongly should you go for a combo win

It’s fun to win. But the winning feeling will be replaced with bitterness, if your opponent disgust your winning style. Some combokills are more appealing than others. Here are some piece of advice about which combokills to avoid:

• Avoid using two card infinite combos, that will create instantly win.

• Avoid making mass land removal – unless you’re able to win within few turns.

• Avoid overfocusing on one supercombo – it’s boring

• Do not use a ton of tutorcards to search for the same combo pieces over and over again

• Avoid using mass draw, card search and board control that results a long and slowly victory.

No one love to wait for time consuming turns. When that’s said you have tomust choose how aggressive you wanna play. There’s a short distance between casual and competitive magic. Individual play-groups are usually more casual. Public magic clubs are in the middle. Thirdly the high end tournaments, arranged by retailers or local shop, are the most competitive, where the fun level is lacking.

Greatest mana acceleration cards for Kongming, Sleeping Dragon

Land acceleration is crucial when playing aggression and also when preparing for win cards. If you unluckily don’t get a land ramp card within the first 4 rounds, you are losing strength to your opponents – specially if you are not the starting player. You shall mix mana acceleration cards ranging from CMC two to CMC four. The best ramp cards will tutor for non-basic land cards and put them in to play tapped or untapped. This will break the manacurve and let you drop high cmc cards sooner. Lands put into the battlefield is more secure methop to ramping, instead of using artifact manas or other mana tactics – thus that lands are harder to remove. When you are playing green it’s easy to find great ramp cards. If you are not playing green, you need to look at non green cards.

Which magic cards does the top recommends

If you study the decks from Pro-tour you will see that EDH is not a used game in the WOFTC tour. But on this website we have summed up all the greatest magic cards within a diverse money span. You might don’t wanna focus alone on the best cards, but more on the playful cards, creative suggestions, weird alternatives, and endorsements from the best EDH players in the world tour.

Do you wanna play to win low budget or for fun

Tournament level can be a pricy affair. Playing casual can be a too casual and you might want to enhance your win stats. A non-pricy deck is attractive, but you can become way too cheap and you miss out on good cards in the mid-range and lower top-range. You have to to choose a level that suits your need and budget.

Try these alternative commanders to Kongming, Sleeping Dragon

Magic the Gathering is a funny cardgame – particularly when playing EDH. Even if you have the best commander for your deck. You maybe wanna swich it from time to time to increase your gaming experience.