Best Kopala, Warden of Waves EDH deck

Which type of strategy should you select for Kopala, Warden of Waves

Before you build, you should study. Understan the meta strategies and you get a tactical advance. Do you preper control, combo out or do you wanna to speed up with a high tempo creature pressure, which will drive your enemy to surrender Balance your play out and put your deck in the middle. The diamond spot between control decks & combo decks are the winner of EDH commander. When that’s said there are also other strong strategies in other dimension, like resistant which is very impactfull when not playing one-one. Ifyou are creating a Kopala, Warden of Waves deck, you need to rely on one deck-synergy. It does not mean that you can’t have subthemes. But watch out not to dilute your main synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the cards for Kopala, Warden of Waves, which needed

For each color, there are magiccards, that are so robust, that all EDH-decks should have these cards – no matter which commander you are playing with. Typically green has mana ramp, blue has counter spell, draw or bounce. Red has some essential combo pieces and black got tutors. Finally white has board wipes and tokens. This was only to mention a few of them. You will also need some of the good artifacts, like Solemn simulacrum. If you constantly pick these cards – all your edh decks will look the same and get pretty uninteresting. So except if you’re playing only for winning – you should stir things up from time to time and experiment with other cards. When considering cards you should off course concentrate on CMC. Your mana curve I EDH, isn’t so critical as in modern or legacy, but you got to possess early board control or defence. If you do not consider synergy to your commander, you should analyse on 2 parametres, when picking cards. 1. The highest outcome and 2. the minimum outcome.

1. Specific cards got big effect potential, e.g. destroy all creatures and draw a card for each creature that left the battlefield this way. Other cards like a single spot removal got a obvious small upper level effect.

2. Then we got the minimum effect. A board wipe has a minimum effect of 0 – thus there might not be any creatures on the table when it is being cast. Other cards like direct damage are more safe to play and works immediately, which raises the minimum effect. Go for a card, that works both ways if possible. It is super strategy to have a diverce mix of cards with the two advantages, and even better to choose cards, that works in both ways in some degrees.

How much should you try going for a combo-win

It is fun to win. But the winning feeling can be filled with acrimony, if your opponent disgust your type of winning. Some combo wins are more likeable than others. Here are some tips about which combo kills to skip out on:

• Avoid playing two cards infinite combos, which will create instant win.

• Avoid making mass mana destruction – unless you’re able to kill within 3-4 turns.

• Avoid overdoing 1 supercombo – it’s tiring

• Do not use a lot of tutors to search for the same combo pieces over and over again

• Avoid using repeatable draw, card search and control that results a long and slow win.

No players love to wait for long turns. Nevertheless you have tomust choose how competitive you wanna play. There is a thin line among fun and competitive magic. Independent magic groups are often more less competitive. Arranged magic clubs are in more competitive. Thirdly the elite contests, arranged by retailers or magic shops, are the most competitive, where the fun level is non excisting.

Top mana ramp cards for Kopala, Warden of Waves

Mana acceleration is crucial for playing pressure and also when preparing for late game finishers. If you unluckily don’t get a mana acceleration card within the first 4 draw steps, you will lose momentum to your opponents – especially if you are not starting. You should spread land acceleration cards in the range from CMC 2 to cmc4. The best land ramp cards can fetch for all land cards and put those in to play tapped or untapped. This will crack the manacurve and let you play big cards sooner. Lands put directly into the battlefield is much more secure methop to ramping, instead of using mana stone or similar mana tactics – thus that lands are more difficult to kill. When you are playing green it is easy to get great ramp cards. If you do not play green, you need to look at alternative cards.

Which MTG cards does the top magic players recommends

If you examine the decks from WOFTC tour you can see that edh commander is not a typical playing format in the WOFTC tour. But here we have gathered all the most used cards within a diverse cost range. You might won’t focus exclusively on the best cards, but also on the popular cards, creative suggestions, bizarre alternatives, and endorsements from the best in the country.

Do you wanna play competitive budget or casual

Competitive is an expensive thing. Casual can be a little too casual and you maybe want to increase your win rate. A cheap deck is nice, but it can get too cheapy and you will miss good cards in the middle-range and lower top-range. You need to choose a balance that is suitable to your needs and wallet.

Other alternative commanders to Kopala, Warden of Waves

Magic the Gathering is a popular card game – especially when playing Emperor. Even if you have the optimal commander for your EDH-deck. You maybe want to amend it now and then to enhance your game play.