Leading Kuon, Ogre Ascendant EDH magicdeck

Which type of strategy should I go with for Kuon, Ogre Ascendant

Before you build your deck, you must study. Understan the meta strategies and you will get a strategic step ahead. Do you preper control, combo pieces or do you want to rush the game with a fast paced creature push, that can cause your adversary to quit Stabilize your deck and place your tactics in the mid range. The golden spot between control-deck and combo are the winner of EDH. But there are also other great strategies in other directions, like allroundability which is very impactfull when you are not playing one-one. Whenyou are making a Kuon, Ogre Ascendant deck, you must depend on 1 synergy. That does not mean that you can’t have supporting synergies. But watch out not to diffuse your primary strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the staples for Kuon, Ogre Ascendant, that are must haves

For all colour, there are magic cards, which are so powerful, that all Commanderdecks should have these cards – despite which commander you are having. Typically green has land ramp, blue has counter spell, draw or bounce. Red has some useful combo pieces and black got tutors. Finally white has mass removal and tokens. This list was only to mention a fewcards. You also need some classic artifacts, like Solemn simulacrum. If you constantly choose these cards – all your decks will turn out similar and get a little boring. So except if your are playing only to win – you should blend your game up every now and then and test new cards. When looking for new cards you should obviously look at CMC. Your mana-curve I EDH, is not critical as in modern or vintage, but you need to possess early control or defence. If you do not build a synergy to your commander, you should consider on two angles, when picking cards. 1. The highest outcome and 2. the minimum effect.

1. Some cards got high effect potential, for example remove all permanents and draw a card for each permanent that left the battlefield this way. Other cards like a direct damage has a obvious small upper level effect.

2. Then there’s also the minimum effect. A board wipe has a minimum effect of nothing – thus there might not be any creatures on the table when it resolves. Other cards e.g. direct damage are more safe to cast and works directly, which raises the minimum effect. Go for a card, that works both ways if you can. It’s great idea to have a good blend of cards with the two advantages, and even better to find cards, that performs in both ways in some degrees.

How much should you build for a combo-win

It is fun to win. But the winning feeling will be replaced with sourness, if your opponent don’t like your type of winning. Some combo wins are more symphatic than others. Here are some recommandations about which combokills to skip out on:

• Avoid playing 2 card infinite combos, that will create immediately win.

• Stop casting mass mana destruction – without being able to win within a couple of turns.

• Avoid over do on the same combo – it is tiring

• Don’t use a ton of tutorcards to search for the same combo pieces turn after turn

• Avoid using repeatable draw, card search and board control to cause a long and slowly win.

No one love to wait for time consuming turns. When that’s said you have tomust decide how aggressive you want to play. There is a thin line between casual and competitive magic. Individual play groups are often more less competitive. Public play clubs are in between. Thirdly the elite events, organized by retailers or magic shops, are the most competitive, where the level of fun is absent.

Greatest mana acceleration cards for Kuon, Ogre Ascendant

Land ramp is essential when playing pressure as well as building up for late game cards. If you unluckily don’t draw a ramp card within the first 4 turns, you are losing terrain to your enemies – specially if you are second in turn order. You should mix mana acceleration cards going from CMC two to CMC four. The best ramp cards can fetch for any land cards and get them into play tapped or untapped. This will crack the mana-curve and let you drop high cmc bombs earlier. Lands put directly into the battlefield is more secure methop to ramping, than using artifact rocks or similar mana utilities – thus that lands are harder to remove. If you are green it is easy to find great ramp cards. If you are not playing green, you have to look at non-green sources.

Which magic cards does the top recommends

When you look at the decks from pro tour you will see that EDH is not the most used game in the world tour. But here we have summed up some of best cards within a broad cost range. You might don’t wanna focus alone on the best cards, but more on the funny cards, creative suggestions, funky alternatives, and proposals from the best deck builders in the world.

Do you wanna play to win budget or casual

Competitive can be a pricy thing. Casual magic can be a little too casual and you maybe wanna boost your winrate. A cheap deck is attractive, but you can become too cheapy and you miss out on great cards in the middle-range and lower top-range. You need to get a level that suits your wish and budget range.

Alternative magic cards to Kuon, Ogre Ascendant

Magic the Gathering is a funny game – especially when playing Singleton. Even though you have the best commander for your EDH-deck. You might wanna change it every second time to increase your gaming experience.