Greatest Linessa, Zephyr Mage MTG-deck

Which strategy should I select for Linessa, Zephyr Mage

Before you design, you should learn. Study the meta clock and you get a strategic advance. Do you preper control, combo pieces or do you want to speed up with a accellerated creature pressure, which will force your enemy to give up Harmonize your game and put your tactics in the middle. The golden zone between control decks and combo-decks are the master of commander. That said there are also other strong strategies in other dimension, like resistant which is very important when not playing one on one. Ifyou are building a Linessa, Zephyr Mage deck, you must focus on one synergy. That doesn’t mean that you cannot have sub themes. But beware not to dilute your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the staples for Linessa, Zephyr Mage, which are must haves

For every colour, there are magiccards, that are so overpowered, that all Commander decks should have these cards – nomatter which commander you are playing with. Traditionally green has land ramp, blue has counter spell, carddraw or mass bounce. Red has some useful combo cards and black got tutors. Finally white has mass removal and tokens. This list was only to name a few of them. You also need some critical artifacts, like Skull clamp. If you constantly select these cards – all your edh decks will look similar and get a little dull. So except if your are playing only to win – you should blend things up now and then and try other cards. When considering cards you should naturally focus on CMC. Your mana curve I EDH, is not important as in type1 or type, but you need to possess early board control or defence. If you don’t build a synergy to your commander, you should analyse on 2 angles, when picking cards. 1. The highest effect and 2. the minimum effect.

1. certain cards has big potential effect, like remove every permanents and withdraw a card for each creature that where removed this way. Other cards like a direct damage has a obvious low upper level effect.

2. Then there’s also the minimum effect. A mass removal has a minimum effect of zero – because there might not be any creatures on the table when the spell is being cast. Other cards like basic lands are more safe to play and takes effect immediately, which increases the minimum effect. Go for a card, that performs both ways if you can. It is great strategy to have a good blend of cards with the two advantages, and even better to select cards, that performs in both ways in some degrees.

How strongly should you try going for a win con from combos

It is funny to win. But the winning feeling can be replaced with bitterness, if your fellow players dislike your type of winning. Some combos are more good-natured than others. Here are some recommandations about which combo wins to avoid:

• Stop playing 2 card infinite combos, which results in instantly win.

• Avoid making mass mana destruction – without being able to win within few turns.

• Avoid funnelize the same combo – it is humdrum

• Don’t use a lot of tutorcards to search for the same combo pieces turn after turn

• Avoid using mass draw, card search and control which causes a long and slow death to your opponents.

No one appreciate to wait for slow turns. When that’s said you have tomust choose how ambitious you want to play. There’s a small difference among fun and competitive. Individual magic groups are often more less competitive. Organized magic communities are in between. Lastly the elite tournaments, arranged by retailers or magic shops, are the most competitive, where the casual element is lacking.

Top ramp cards for Linessa, Zephyr Mage

Land ramp is crucial for playing tempo as well as preparing for X-cards. If you don’t hit a land ramp card within the first 4 draw steps, you will lose strength to your enemies – specially if you are second in turn order. You should blend mana acceleration cards in the range from cmc 2 to cmc 4. The best mana ramp cards will tutor for all land cards and put them into the battlefield tapped or untapped. This will crack the manacurve and let you drop bigger bombs earlier. Lands on the battlefield is much more safe methop to ramping, instead of using artifact stones or similar mana tactics – thus that lands are more difficult to exile. If you are green it’s easy to find great ramp cards. If you are not playing green, you need to look for non green cards.

Which magic cards does the best deck builders suggests

When you examine the decks from WOFTC tour you can see that commander is not the used format in the Pro-tour. But on this website we have lined up some of best magic cards within a broad price range. You might don’t wanna focus only on the best cards, but also on the playful cards, alternative suggestions, weird alternatives, and proposals from the best in the world.

Do you wanna play competitive low budget or casual

Tournament level can be a pricy affair. Casual magic can be a too casual and you maybe wanna enhance your winrate. A non-pricy deck is desirable, but you can become too cheapy and you will miss good cards in the middle-range and top-range. You have to to choose a level that suits your need and budget range.

Try these alternative magic cards to Linessa, Zephyr Mage

MTG is a great card game – particularly when playing EDH. Even though you have the best suited general for your EDH deck. You might wanna amend it now and then to boost your playing experience.