The Best Lorthos, the Tidemaker EDH magicdeck

Which strategy should you choose for Lorthos, the Tidemaker

Before you build, you must study. Understan the meta strategies and you get a skillful step ahead. Do you like control, combo out or do you want to speed the game with a high tempo creature pressure, which can force your opponent to give up Balance your game out and put your tactics in the golden spot. The golden zone between control-deck & combo are the king of commander. But there are also likewise strong strategies in other dimension, like resistant which is very critical when you are not playing one-on-one. Whenyou are building a Lorthos, the Tidemaker deck, you must rely on 1 deck-synergy. That doesn’t mean that you cannot have sub synergies. But watch out not to dilute your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the cards for Lorthos, the Tidemaker, that are core

For every color, there are some cards, that are so potent, that all Commander decks should have these cards – despite which commander you are playing with. Normally green has ramp, blue has counter spell, card draw or mass bounce. Red has some useful combo cards and black got tutors. Lastly white has board wipe and tokens. This list was only to mention a few of them. You also need some classic artifacts, like Skull clamp. If you consistently pick those cards – all your decks will turn out similar and get sort of uninteresting. So except if your are playing only for winning – you should stir it up now and then and experiment with other cards. When dealing with new cards you should obviously concentrate on CMC. Your mana curve I EDH, isn’t so crucial as in type1 or type, but you need to possess early control or defence. If we don’t focus on synergy to your commander, you should analyse on two perspectives, when chosing cards. 1. The highest effect and 2. the lowest outcome.

1. Specific cards has high effect potential, like remove all creatures and draw a card for each permanent that died this way. Other cards like a counter spell got a natural low upper level effect.

2. Then we also got the undermost effect. A boardwipe has a minimum effect of zero – thus there might not be any creatures on the battlefield when it is being cast. Other cards like basic lands are more secure to play and takes effect directly, which raises the minimum effect. Aim for a card, that works both directions if you can. It is great strategy to have a diverce blend of cards with both assets, and even better to select cards, that performs in both ways in some degrees.

How dedicated should you build for a combo-win

Winning is fun. But the feeling can be replaced with sourness, if your enemies disrespect your win style. Some combos are more good-natured than others. Here are some recommandations about which combo kills to skip out on:

• Stop using 2 cards infinite combos, that will create immediately win.

• Avoid making mass land removal – unless you’re able to win within 3-4 turns.

• Avoid over doing 1 supercombo – it is humdrum

• Don’t use a ton of tutors to look for the same combo cards over and over again

• Avoid using repeatable draw, card search and board control to cause a long and slow victory.

Nobody appreciate to wait for time consuming turns. When that’s said you have tomust choose how aggressive you want to play. There’s a small difference between fun and competitive magic. Individual playgroups are often more casual. Organized play clubs are in the middle. Thirdly the elite tournaments, arranged by companies or magic shops, are the most competitive, where the casual element is lacking.

Best ramp cards for Lorthos, the Tidemaker

Ramp is important when playing tempo and also when preparing for win cards. If you don’t hit a land acceleration card within the first four rounds, you are losing terrain to your competants – especially if you are not the starting player. You should mix land ramp cards going from cmc2 – CMC four. The best land acceleration cards can fetch for all land cards and put them into the battlefield tapped or untapped. This will crack the manacurve and let you cast high cmc cards sooner. Lands put into the battlefield is much more safe methop to ramping, instead of using artifact stones or similar mana tactics – thus that lands are more difficult to destroy. When playing green it is easy to find great ramp cards. If you aren’t playing green, you have to look for non green mana ramp.

Which magic cards does the top magic players recommends

When you examine the decks from 24 World tour you can see that EDH is not a used game in the world tour. But here we have collected all the most winning magic cards within a long cost range. Maybe you don’t wanna focus exclusively on the best cards, but also on the funny cards, creative suggestions, odd alternatives, and suggestions from the best EDH players in the entire world.

Do you wanna play competitive budget or for fun

Competition level will be an expensive affair. Playing casual can be a little too fun and you might want to enhance your wins. A cheap deck is nice, but you can become too cheap and you miss good cards in the middle-range and top-range. You need to get a balance that is appropriate for your style and wallet.

Try these alternative cards to Lorthos, the Tidemaker

Magic the Gathering is a funny game – especially when playing Emperor. Also if you have the optimal commander for your deck. You maybe wanna swich it once in a while to enhance your fun level.