The Best Lu Bu, Master-at-Arms EDH MTG deck

Which strategy should I go with for Lu Bu, Master-at-Arms

Before you build, you must learn. Study the meta strategies and you get a skillful step ahead. Do you preper control, combo pieces or do you wanna to speed up with a high tempo creature push, which can make your adversary to surrender Readjust your play and put your deck in the mid range. The sweet zone between control-deck & combo decks are the master of EDH commander. That said there are also likewise strong strategies in other dimension, like resistant which is very impactfull when not playing one on one. Whenyou are making a Lu Bu, Master-at-Arms deck, you need to depend on one deck synergy. It doesn’t mean that you cannot have supporting synergies. But beware not to pollute your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the cards for Lu Bu, Master-at-Arms, that you must have

For each color, there are some magic cards, that are so good, that all EDH-decks should have these cards – despite which commander you are using. Traditionally green has land ramp, blue has counters, carddraw or bounce. Red has some useful combo pieces and black got tutors. Lastly white has mass removal and tokens. This was only to name a fewcards. You also need some classic artifacts, like Mana crypt. If you always select those cards – all your magic decks will look the same and get pretty monotonous. So unless you’re playing only for winning – you should stir things up now and then and test new cards. When dealing with new cards you should off course concentrate on CMC. Your mana-curve I EDH, is not critical as in type1 or vintage, but you need to have early board control or defence. If you do not consider synergy to your commander, you should consider on two things, when chosing cards. 1. The upper effect and 2. the minimum effect.

1. certain cards has high potential effect, e.g. destroy every creatures and take a card for each permanent that died this way. Other cards like a direct damage has a obvious little upper level effect.

2. Then we also got the minimum effect. A boardwipe has a minimum effect of zero – because there might not be any creatures on the battlefield when the spell is being cast. Other cards e.g. direct damage are more secure to play and works directly, which raises the minimum effect. Go for a card, that performs both directions if you can. It is super idea to have a diverce blend of cards with both assets, and even better to select cards, that works in both ways in some degrees.

How strongly should you try going for a combo win

It is funny to win. But the feeling can be replaced with sourness, if your competitors disrespect your type of winning. Some combokills are more likeable than others. Here are some piece of advice about which combo wins to avoid:

• Avoid using 2 cards infinite combos, which results in immediately win.

• Don’t play mass mana removal – unless you’re able to win within 3-4 turns.

• Avoid funnelize 1 supercombo – it is boring

• Do not use a lot of tutorcards to look for the same combo pieces turn after turn

• Avoid using repeatable draw, card search and board control that results a long and slow win.

No one like to wait for long turns. When that’s said you have tomust decide how ambitious you wanna play. There’s a fine line among casual and competitive magic. Individual play-groups are usually more focused on fun. Public play groups are in between. Finally the competitive contests, organized by companies or magic webshops, are the most competitive, where the level of fun is absent.

Best mana ramp cards for Lu Bu, Master-at-Arms

Mana ramp is essential for playing tempo and also when preperating for high cmc cards. If you unluckily don’t hit a mana ramp card within the first 4 draw steps, you will lose momentum to your opponents – especially if you are second in turn order. You should mix mana ramp cards in the range from cmc 2 – CMC four. The best land acceleration cards can fetch for any land cards and put those into play tapped or untapped. This will break the mana-curve and let you cast bigger cards sooner. Lands put into the battlefield is much more secure methop to ramping, instead of using artifact rocks or similar mana utilities – thus that lands are harder to kill. When you are playing green it’s easy to get great ramp cards. If you aren’t playing green, you need to look for non-green sources.

Which cards does the best recommends

If you look at the decks from WOFTC tour you will see that EDH is not the typical playing format in the WOFTC tour. But here on the website we have lined up some of most used magic cards within a long cost span. Maybe you won’t focus only on the best cards, but also on the funny cards, alternative suggestions, funky alternatives, and endorsements from the best magic players in the pro tour.

Do you wanna play to win budget or casual

Competition level can be an expensive thing. Casual can be a too casual and you maybe want to increase your winrate. A cheap deck is desirable, but it can get way too cheap and you will miss great cards in the medium-range and top-range. You have to to get a level that is suitable to your wish and money range.

Try these alternative magic cards to Lu Bu, Master-at-Arms

MTG is a funny – particularly when playing Singleton. Even though you got the best general for your deck. You maybe wanna change it once in a while to enhance your playing experience.