Leading Lu Meng, Wu General EDH magicdeck

Which style should you choose for Lu Meng, Wu General

Before you practice, you must study. Understan the mid games and you get a strategic step ahead. Do you preper control, combo or do you want to speed up with a fast paced creature pressure, that can cause your enemy to give up Readjust your deck out and place your strategy in the between zone. The sweet zone between control & combo decks are the master of EDH commander. That said there are also alternative strong strategies in other directions, like resistant which is very essential when you are not playing one on one. Whenyou are working on a Lu Meng, Wu General deck, you need to focus on a deck-synergy. It does not mean that you cannot have sub synergies. But beware not to dilute your main synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the stax for Lu Meng, Wu General, that are must haves

For all color, there are magic cards, that are so overpowered, that all Commander decks should have these cards – nomatter which commander you are playing with. Normally green has mana ramp, blue has counters, card draw or mass bounce. Red has some essential combo pieces and black got tutors. Lastly white has mass removal and tokens. This list was only to name a fewcards. You will also need some critical artifacts, like Mana vault. If you consistently pick those cards – all your edh decks will turn out similar and get sort of boring. So unless you’re playing only for winning – you should stir things up from time to time and test new cards. When considering cards you should obviously focus on CMC. Your manavurce I EDH, isn’t so essential as in modern or vintage, but you got to possess early control or defence grid. If you don’t build a synergy to your commander, you should analyse on 2 things, when chosing cards. 1. The highest effect and 2. the undermost outcome.

1. Some cards has high potential effect, for example bury all permanents and withdraw a card for each creature that where removed this way. Other cards like a counter spell has a natural low upper level effect.

2. Then there’s also the minimum effect. A board wipe has a minimum effect of 0 – because there might not be any creatures on the battlefield when it resolves. Other cards e.g. direct damage are more unrisky to play and takes effect promptly, which raises the minimum effect. Go for a card, that performs both directions if possible. It is super strategy to have a diverse mix of cards with the two assets, and even better to have cards, that works in both ways in some level.

How strongly should you build for a win con from combos

It is funny to win. But the winning feeling can be filled with bitterness, if your enemies don’t like your win condition. Some combos are more appealing than others. Here are some piece of advice about which combos to avoid:

• Stop using 2 card infinite combos, that will create instantly win.

• Avoid making mass mana destruction – unless you are able to win within a couple of turns.

• Avoid over doing the same combo – it is boring

• Do not use a lot of tutorcards to find the same combo cards game after game

• Avoid using repeatable draw, card search and control to cause a long and slow death to your opponents.

No players love to wait for everlasting turns. On the other hand you have tomust choose how ambitious you want to play. There’s a fine line among fun and competitive magic. Private playgroups are usually more casual. Public magic groups are in more competitive. Finally the competitive events, organized by retailers or local shop, are the most competitive, where the fun level is absent.

Greatest land ramp cards for Lu Meng, Wu General

Land acceleration is important for playing aggressive and also when preparing for late game cards. If you unluckily don’t get a ramp card within the first four draw steps, you will lose terrain to your opponents – especially if you are second in turn order. You should blend ramp cards in the range from CMC 2 to CMC-four. The best mana acceleration cards can search for all land cards and put those into the battlefield tapped or untapped. This will break the manacurve and let you play big bombs sooner. Lands on the battlefield is more secure methop to ramping, instead of using artifact rocks or other mana utilities – thus that lands are harder to kill. If you are green it is easy to find great ramp cards. If you are not playing green, you have to look at non green mana ramp.

Which cards does the top players recommends

If you examine the decks from WOFTC tour you can see that commander is not a typical game in the world tour. But here we have lined up all the most winning cards within a long cost span. You might don’t wanna focus alone on the top cards, but also on the playful cards, alternative suggestions, bizarre alternatives, and proposals from the best players in the pro tour.

Do you want to play to win low budget or for fun

Competitive will be a pricy affair. Casual can be a little too casual and you maybe wanna enhance your win stats. A non-pricy deck is desirable, but you can become too low-priced and you will miss out on good cards in the middle-range and top-range. You have to to choose a balance that is appropriate for your needs and budget range.

Other alternative commanders to Lu Meng, Wu General

MTG is a great – particularly when playing Emperor. Also if you have the optimal general for your EDH-deck. You maybe wanna amend it every second time to increase your fun level.