The Top Mairsil, the Pretender Commander deck
Which type of strategy should I go with for Mairsil, the Pretender
Before you build your deck, you must learn. Study the meta clock and you get a tactical step ahead. Do you preper control, combo pieces or do you wanna to speed up with a high tempo creature push, which will make your enemy to give up Readjust things and put your strategy in the between zone. The sweet zone from control decks & combo are the king of EDH commander. But there are also other great strategies in other dimension, like versatileness which is very impactfull when not playing 1-on-1. Whenyou are working on a Mairsil, the Pretender deck, you must focus on a synergy. It does not mean that you cannot have side themes. But beware not to pollute your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
Here are the staples for Mairsil, the Pretender, that are essentials
For every colour, there are magic cards, which are so good, that all EDH-decks should have them – despite which commander you are playing with. Normally green has land ramp, blue has counters, card draw or bounce. Red has some useful combo pieces and black got tutors. Finally white has board wipes and tokens. This list was only to name a fewcards. You will also need some classic artifacts, like Skull clamp. If you always pick these cards – all your commander decks will turn out the same and get pretty dull. So unless you’re playing only to win – you should blend things up every now and then and try other cards. When looking for new cards you should off course focus on CMC. Your mana-curve I EDH, isn’t so crucial as in modern or vintage, but you got to have early board control or defence grid. If you do not build a synergy to your commander, you should consider on two parameters, when picking cards. 1. The upper outcome and 2. the undermost effect.
1. Some cards has big potential, e.g. remove every permanents and get a card for each creature that died this way. Other cards like a counter spell has a obvious small upper level effect.
2. Then there’s also the undermost effect. A board clearence has a minimum effect of nothing – because there might not be any creatures on the board when the spell is being cast. Other cards e.g. direct damage are more secure to cast and takes effect instantly, which increases the minimum effect. Go for a card, that performs both ways if you can. It’s great idea to have a diverse blend of cards with both assets, but even better to have cards, that performs in both ways in some level.
How much should you go for a win con from combos
Winning is fun. But the feeling will be filled with bitterness, if your opponent disgust your win condition. Some combo kills are more likeable than others. Here are some recommandations about which combokills to skip out on:
• Stop using 2 cards infinite combos, which creates instantly win.
• Avoid making mass mana removal – without being able to win within a couple of turns.
• Avoid funnelize one supercombo – it is boring
• Do not use a lot of tutors to find the same combo pieces game after game
• Avoid using mass draw, card search and board control which causes a long and slow victory.
Nobody love to wait for everlasting turns. Elseways you have tomust decide how aggressive you want to play. There is a fine line among fun and competitive magic. Private playgroups are often more less competitive. Arranged play clubs are in the middle. Lastly the high end contests, organized by companies or magic shops, are the most competitive, where the fun level is lacking.
Top mana acceleration cards for Mairsil, the Pretender
Land ramp is crucial for playing pressure as well as preperating for high cmc cards. If you unluckily don’t get a land ramp card within the first four turns, you will lose momentum to your competants – especially if you are second in turn order. You should mix land ramp cards in the range from cmc 2 to CMC-four. The best ramp cards can search for all land cards and get them in to the battlefield tapped or untapped. This will break the mana-curve and let you play bigger cards earlier. Lands put directly into the battlefield is more secure way of ramping, instead of using mana rocks or other mana utilities – thus that lands are harder to remove. If you are using green it is easy to find great ramp cards. If you are not playing green, you need to look at non-green mana ramp.
Which cards does the best players recommends
When you look at the decks from world tour you can see that commander is not the typical playing format in the 24K tour. But here we have summed up some of best magic cards within a broad price span. You might won’t focus alone on the best cards, but also on the playful cards, alternative suggestions, funky alternatives, and recommendations from the best magic players in the world tour.
Do you want to play competitive low budget or for fun
World class level can be a pricy thing. Playing casual can be a little too fun and you maybe want to boost your win stats. A low cost deck is nice, but you can get way too cheapy and you miss great cards in the middle-range and top-range. You have to to get a level that is appropriate for your wish and wallet.
Try these alternative commanders to Mairsil, the Pretender
Magic the Gathering is a funny cardgame – particularly when playing EDH. Even if you got the best commander for your EDH deck. You maybe want to change it every second time to boost your gaming experience.