The Finest Masumaro, First to Live EDH MTG deck
Which strategy should I select for Masumaro, First to Live
Before you design, you should study. Understan the meta game and you will get a strategic step ahead. Do you like control, combo pieces or do you want to rush the game with a high tempo creature pressure, that will make your opponents to quit Balance your game and put your tactics in the golden spot. The mid zone from control decks & combo-decks are the winner of commander. When that’s said there are also more strong strategies in other directions, like resistant which is very essential when you are not playing one on one. Ifyou are making a Masumaro, First to Live deck, you must depend on a deck-synergy. That does not mean that you cannot have side themes. But watch out not to pollute your primary strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
This are the cards for Masumaro, First to Live, that you don’t wanna miss
For all colour, there are some magiccards, that are so good, that all EDH-decks should have these cards – no matter which commander you are having. Typically green has manacards, blue has counters, card draw or bounce. Red has some useful combo pieces and black got tutors. Finally white has board wipe and tokens. This was only to mention a fewcards. You will also need some classic artifacts, like Mana vault. If you always pick those cards – all your edh decks will be the same and get pretty uninteresting. So except if your are playing only for winning – you should stir things up now and then and try other cards. When dealing with new cards you should obviously focus on CMC. Your mana-curve I EDH, is not crucial as in modern or legacy, but you need to have early board control or defence. If you do not consider synergy to your commander, you should focus on two perspectives, when selecting cards. 1. The topmost outcome and 2. the undermost outcome.
1. Specific cards has big potential effect, like bury every permanents and withdraw a card for each permanent that left the battlefield this way. Other cards like a direct damage has a natural low maximum effect.
2. Then we also got the undermost effect. A mass removal has a minimum effect of nul – because there might not be any creatures on the battlefield when the spell is being cast. Other cards e.g. direct damage are more secure to play and works instantly, which increases the minimum effect. Aim for a card, that performs both ways if possible. It is super tactic to have a diverse mix of cards with both advantages, and even better to select cards, that performs in both ways in some degrees.
How much should you go for a combo win
Winning is fun. But the feeling can be replaced with bitterness, if your fellow players disgust your win condition. Some combo kills are more good-natured than others. Here are some recommandations about which combokills to skip out on:
• Avoid playing 2 card infinite combos, that creates immediately win.
• Stop casting mass mana removal – unless you’re able to win within 3-4 turns.
• Avoid over use 1 combo – it’s humdrum
• Don’t use a ton of tutor cards to find the same combo pieces over and over again
• Avoid using mass draw, card search and board control which causes a long and slow death to your opponents.
No players love to wait for long turns. Elseways you have tomust choose how competitive you want to play. There’s a short distance among casual and competitive. Individual play groups are generally more less competitive. Arranged play clubs are in semi-casual. Thirdly the high end tournaments, arranged by companies or magic webshops, are the most competitive, where the fun level is absent.
Top ramp cards for Masumaro, First to Live
Mana ramp is essential for playing aggression as well as preparing for late game finishers. If you do not get a ramp card within the first 4 draw steps, you will lose terrain to your opponents – especially if you are not the starting player. You shall mix mana ramp cards ranging from CMC 2 – cmc4. The best mana acceleration cards can tutor for any land cards and put those into the battlefield tapped or untapped. This will bend the mana curve and let you play bigger cards earlier. Lands put directly into the battlefield is much more secure methop to ramping, instead of using artifact stones or other mana utilities – thus that lands are more difficult to exile. If you are using green it is easy to find great ramp cards. If you aren’t playing green, you have to look for non green mana ramp.
Which magic cards does the top suggests
When you look at the decks from world cup you can see that commander is not a typical format in the world tour. But on this website we have gathered all the most used magic cards within a long money range. Maybe you won’t focus alone on the best cards, but also on the popular cards, creative suggestions, odd alternatives, and proposals from the best players in the country.
Do you wanna play to win low budget or casual
Competition level will be an expensive affair. Casual gaming can be a little too fun and you might want to enhance your wins. A low cost deck is attractive, but you can become too cheap and you miss out on great cards in the middle-range and lower top-range. You need to find a level that is suitable to your style and budget.
Other alternative commander cards to Masumaro, First to Live
MTG is a popular game – especially when playing Singleton. Even if you got the optimal general for your deck. You might wanna swich it once in a while to increase your game play.