Top Mathas, Fiend Seeker Commander deck

Which strategy should you pick for Mathas, Fiend Seeker

Before you build, you should study. Understan the mid games and you will get a skillful step ahead. Do you preper control, combo or do you want to rush the game with a high tempo creature pressure, which will drive your opponents to give up Balance your play and put your deck in the golden spot. The sweet zone from control and combo decks are the master of commander. But there are also likewise great strategies in other directions, like resistant which is very essential when you are not playing one on one. Whenyou are working on a Mathas, Fiend Seeker deck, you must depend on 1 synergy. That doesn’t mean that you cannot have sub themes. But be careful not to diffuse your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the staples for Mathas, Fiend Seeker, which you must have

For all colour, there are some cards, which are so robust, that all EDH-decks should have these cards – despite which commander you are playing with. Typically green has land ramp, blue has counter spell, draw or bounce. Red has some essential combo pieces and black got tutors. Finally white has board wipe and tokens. This was only to name a fewcards. You will also need some critical artifacts, like Mana crypt. If you constantly pick those cards – all your commander decks will be the same and get very monotonous. So except if your are playing only to win – you should stir it up from time to time and experiment with new cards. When examining cards you should off course focus on CMC. Your manavurce I EDH, isn’t so important as in type1 or legacy, but you have to possess early control or defence. If we don’t consider synergy to your commander, you should consider on 2 angles, when chosing cards. 1. The uppermost outcome and 2. the undermost effect.

1. Some cards got big potential effect, for example bury every creatures and draw a card for each permanent that where removed this way. Other cards like a single spot removal got a obvious little upper level effect.

2. Then there is the undermost effect. A mass removal has a minimum effect of nul – because there might not be any creatures on the board when the spell is being cast. Other cards for example basic lands are more unrisky to cast and takes effect promptly, which increases the minimum effect. Go for a card, that works both directions if possible. It’s great plan to have a diverce mix of cards with the two advantages, but even better to select cards, that performs in both ways in some degrees.

How much should you build for a win con from combos

Winning is fun. But the winning feeling will be replaced with acrimony, if your competitors disrespect your win style. Some combo wins are more appealing than others. Here are some recommandations about which combo wins to skip out on:

• Stop playing 2 cards infinite combos, which creates instant win.

• Don’t play mass mana removal – without being able to kill within a couple of turns.

• Avoid exaggerate on the same combo – it is boring

• Do not use a ton of tutors to search for the same combo pieces turn after turn

• Avoid using repeatable draw, card search and board control that results a long and slowly death to your opponents.

Nobody like to wait for long turns. On the other hand you have tomust choose how competitive you wanna play. There’s a thin line among fun and competitive magic. Independent magic groups are generally more casual. Organized play clubs are in semi competitive. Thirdly the elite events, arranged by retailers or local shop, are the most competitive, where the fun level is absent.

Best mana acceleration cards for Mathas, Fiend Seeker

Land ramp is essential when playing tempo as well as preparing for late game cards. If you unluckily don’t draw a land acceleration card within the first four rounds, you are losing momentum to your enemies – specially if you are not starting. You should mix land ramp cards ranging from CMC 2 to cmc 4. The best land acceleration cards can tutor for all land cards and put them in to the battlefield tapped or untapped. This will force the mana-curve and let you cast high cmc bombs sooner. Lands on the battlefield is more safe methop to ramping, than using artifact rocks or other mana tactics – thus that lands are harder to exile. If you are using green it is easy to get great ramp cards. If you aren’t playing green, you need to look at alternative cards.

Which MTG cards does the top players suggests

If you look at the decks from Pro-tour you will see that EDH is not the most used format in the Pro-tour. But here we have gathered some of most winning magic cards within a long money span. You maybe won’t focus alone on the best cards, but more on the funny cards, alternative suggestions, odd alternatives, and endorsements from the best in the world.

Do you want to play to win budget or casual

Winning a any cost is an expensive thing. Casual can be a little too casual and you might wanna increase your win records. A cheap deck is nice, but it can get too low-priced and you miss out on good cards in the mid-range and top-range. You need to find a balance that is appropriate for your wish and budget.

Other alternative commander cards to Mathas, Fiend Seeker

MTG is a great card game – particularly when playing Emperor. Even if you got the best general for your deck. You might wanna swich it from time to time to boost your fun level.