The Best Mayael the Anima MTG deck
Which strategy type should I go with for Mayael the Anima
Before you build your deck, you must learn. Study the mid games and you get a strategic step ahead. Do you preper control, combo out or do you wanna to speed up with a high tempo creature push, that can cause your opponents to surrender Balance your game and put your game in the mid range. The sweet zone from control and combo-decks are the master of EDH. When that’s said there are also likewise strong strategies in other directions, like allroundability which is very important when not playing 1 on 1. Ifyou are working on a Mayael the Anima deck, you must depend on 1 synergy. It doesn’t mean that you cannot have sub themes. But be careful not to diffuse your primary strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
Here are the cards for Mayael the Anima, that are core
For all color, there are some cards, that are so good, that all EDH decks should have these cards – nomatter which commander you are using. Traditionally green has mana ramp, blue has counter spell, draw or bounce. Red has some essential combo cards and black got tutors. Lastly white has mass removal and tokens. This list was only to mention a fewcards. You will also need some classic artifacts, like Lightning greaves. If you consistently pick those cards – all your commander decks will look the same and get sort of dull. So except if your are playing only for winning – you should mix your game up from time to time and test other cards. When looking for new cards you should off course look at CMC. Your mana-curve I EDH, is not crucial as in type1 or legacy, but you have to have early board control or defence grid. If we do not build a synergy to your commander, you should consider on two perspectives, when selecting cards. 1. The upper effect and 2. the minimum effect.
1. Some cards got big effect potential, e.g. remove every creatures and draw a card for each permanent that left the battlefield this way. Other cards like a direct damage has a natural small upper level effect.
2. Then we got the minimum effect. A boardwipe has a minimum effect of zero – thus there might not be any creatures on the table when it is being played. Other cards for example basic lands are more secure to cast and takes effect instantly, which raises the minimum effect. Go for a card, that performs both ways if you can. It is good idea to have a good mix of cards with the two advantages, and even better to have cards, that performs in both ways in some amount.
How strongly should you go for a combo win
It is funny to win. But the feeling can be replaced with sourness, if your opponents don’t like your way of winning. Some combo kills are more good-natured than others. Here are some recommandations about which combos to avoid:
• Stop using two cards infinite combos, which results in immediately win.
• Don’t play mass mana destruction – unless you are able to win within 3-4 turns.
• Avoid over doing one combo – it’s monotonous
• Do not use a lot of tutor cards to find the same combo cards game after game
• Avoid using mass draw, card search and board control which causes a long and slowly victory.
No one appreciate to wait for time consuming turns. Elseways you have tomust decide how aggressive you wanna play. There is a fine line between fun and competitive. Private play-groups are usually more less competitive. Arranged magic groups are in the middle. Finally the competitive contests, organized by companies or magic webshops, are the most competitive, where the fun level is lacking.
Greatest ramp cards for Mayael the Anima
Ramp is important when playing aggressive and also when preperating for high cmc cards. If you don’t get a land acceleration card within the first 4 turns, you are losing strength to your competants – especially if you are not starting. You should mix land ramp cards in the range from cmc2 to cmc4. The best mana acceleration cards can fetch for any land cards and get them into play tapped or untapped. This will bend the mana-curve and let you drop bigger bombs earlier. Lands on the battlefield is much more safe methop to ramping, than using artifact stones or similar mana tactics – thus that lands are harder to destroy. If you are using green it is easy to get great ramp cards. If you aren’t playing green, you need to look for non-green mana ramp.
Which magic cards does the top deck builders suggests
If you examine the decks from Pro-tour you can see that edh commander is not a typical game in the world tour. But on this website we have gathered some of most winning cards within a long money span. You might don’t wanna focus only on the top cards, but also on the funny cards, creative suggestions, weird alternatives, and endorsements from the best deck builders in the entire world.
Do you wanna play to win low budget or for fun
Competition level can be a pricy affair. Casual can be a little too fun and you might want to increase your winrate. A non-pricy deck is desirable, but it can become too low-priced and you will miss good cards in the medium-range and lower top-range. You have to to find a level that is suitable to your need and budget range.
Try these alternative magic cards to Mayael the Anima
MTG is a great cardgame – especially when playing EDH. Also if you have the best commander for your EDH deck. You might wanna amend it once in a while to increase your gaming experience.