The Finest Mirri, Weatherlight Duelist MTG deck
Which strategy should you pick for Mirri, Weatherlight Duelist
Before you build your deck, you should study. Understan the meta strategies and you get a tactical step ahead. Do you preper control, combo pieces or do you wanna to speed up with a high tempo creature push, that will make your opponent to give up Stabilize your deck and put your strategy in the mid zone. The diamond spot between control-deck and combo are the master of EDH commander. But there are also likewise great strategies in other directions, like versatileness which is very essential when not playing 1-1. Whenyou are building a Mirri, Weatherlight Duelist deck, you need to focus on 1 deck-synergy. It doesn’t mean that you can’t have supporting synergies. But watch out not to dilute your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
Here are the staples for Mirri, Weatherlight Duelist, which needed
For all colour, there are some cards, that are so potent, that all decks should have these cards – no matter which commander you are using. Typically green has manacards, blue has counters, card draw or mass bounce. Red has some essential combo pieces and black got tutors. Lastly white has board wipe and tokens. This was only to name a few of them. You also need some classic artifacts, like Mana vault. If you consistently choose these cards – all your decks will turn out the same and get a little monotonous. So except if you’re playing only for winning – you should blend your game up from time to time and experiment with other cards. When looking for new cards you should obviously concentrate on CMC. Your mana curve I EDH, isn’t so important as in type1 or type, but you got to have early control or defence grid. If you don’t consider synergy to your commander, you should focus on 2 parametres, when selecting cards. 1. The topmost effect and 2. the minimum effect.
1. Some cards has big potential, for example remove all permanents and get a card for each creature that left the battlefield this way. Other cards like a counter spell got a natural small upper level effect.
2. Then there is the undermost effect. A board wipe has a minimum effect of zero – thus there might not be any creatures on the board when it resolves. Other cards e.g. direct damage are more unrisky to cast and works instantly, which raises the minimum effect. Go for a card, that performs both directions if possible. It’s good plan to have a diverse mix of cards with the two assets, but even better to find cards, that performs in both ways in some amount.
How strongly should you build for a combo win con
It is funny to win. But the winning feeling will be filled with acrimony, if your competitors don’t like your win. Some combokills are more symphatic than others. Here are some piece of advice about which combokills to skip out on:
• Avoid playing two card infinite combos, that will create instant win.
• Stop casting mass land removal – unless you’re able to kill within 3-4 turns.
• Avoid over do on the same supercombo – it’s tiring
• Do not use a ton of tutorcards to look for the same combo pieces turn after turn
• Avoid using mass draw, card search and control that results a long and slowly victory.
No players appreciate to wait for everlasting turns. Nevertheless you have tomust decide how competitive you want to play. There’s a small difference among casual and competitive. Independent magic groups are generally more focused on fun. Organized magic communities are in between. Thirdly the competitive events, arranged by companies or shops, are the most competitive, where the level of fun is non excisting.
Best mana acceleration cards for Mirri, Weatherlight Duelist
Land ramp is important for playing pressure and also when preparing for late game bombs. If you do not draw a land acceleration card within the first four upkepps, you will lose strength to your competants – specially if you are not the starting player. You should blend mana acceleration cards in the range from CMC 2 – CMC-four. The best land acceleration cards can tutor for non-basic land cards and put them into play tapped or untapped. This will break the manacurve and let you play bigger bombs earlier. Lands put into the battlefield is much more safe methop to ramping, than using artifact manas or other mana tactics – thus that lands are more difficult to exile. If you are using green it is easy to get great ramp cards. If you do not play green, you have to look for alternative mana ramp.
Which cards does the top players suggests
If you look at the decks from world cup you can see that commander is not the most used game in the world tour. But here on the website we have gathered some of greatest cards within a diverse price span. You might won’t focus only on the best cards, but more on the playful cards, creative suggestions, weird alternatives, and endorsements from the best players in the country.
Do you wanna play to win low budget or for fun
Winning a any cost can be a pricy thing. Casual gaming can be a too casual and you might wanna enhance your wins. A cheap deck is nice, but you can get too economical and you miss great cards in the middle-range and lower top-range. You need to choose a level that is suitable to your style and budget.
Try these alternative cards to Mirri, Weatherlight Duelist
Magic the Gathering is a great – particularly when playing EDH. Even if you have the best suited general for your EDH-deck. You might want to change it once in a while to increase your playing experience.