The Top Muldrotha, the Gravetide Commander deck
Which type of strategy should I pick for Muldrotha, the Gravetide
Before you practice, you should study. Study the meta strategies and you will get a skillful advance. Do you like control, combo or do you wanna to rush the game with a fast paced creature push, that will force your adversary to give up Stabilize your play and put your tactics in the mid range. The mid spot between control-deck & combo are the winner of EDH commander. But there are also alternative great strategies in other directions, like allroundability which is very essential when you are not playing one-one. Ifyou are building a Muldrotha, the Gravetide deck, you must rely on 1 deck-synergy. It does not mean that you can’t have sub themes. But beware not to dilute your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
Here are the cards for Muldrotha, the Gravetide, that are essentials
For all color, there are some magic cards, that are so good, that all EDH-decks should have these cards – no matter which commander you are having. Typically green has mana ramp, blue has counter spell, card draw or bounce. Red has some essential combo cards and black got tutors. Finally white has mass removal and tokens. This was only to mention a fewcards. You also need some of the good artifacts, like Skull clamp. If you always select these cards – all your edh decks will look the same and get a little boring. So except if you’re playing only for winning – you should blend things up now and then and try other cards. When considering cards you should obviously concentrate on CMC. Your mana curve I EDH, isn’t so essential as in modern or type, but you need to have early control or protection. If we do not consider synergy to your commander, you should focus on 2 parametres, when chosing cards. 1. The upper effect and 2. the undermost outcome.
1. Some cards got high potential effect, for example exile all permanents and draw a card for each creature that where removed this way. Other cards like a direct damage got a natural low upper level effect.
2. Then we got the undermost effect. A board wipe has a minimum effect of zero – because there might not be any creatures on the board when the spell is being played. Other cards like basic lands are more safe to play and takes effect instantly, which increases the minimum effect. Aim for a card, that performs both ways if you can. It is great plan to have a diverce mix of cards with the two advantages, and even better to choose cards, that works in both ways in some degrees.
How focused should you build for a combo win
It is fun to win. But the feeling can be filled with bitterness, if your enemies dislike your win. Some combo wins are more appealing than others. Here are some tips about which combo wins to skip out on:
• Stop using 2 card infinite combos, which creates instant win.
• Don’t play mass land destruction – unless you’re able to win within a couple of turns.
• Avoid overuse 1 supercombo – it is humdrum
• Don’t use a lot of tutor cards to look for the same combo cards turn after turn
• Avoid using mass draw, card search and control that results a long and slowly victory.
No players like to wait for time consuming turns. Nevertheless you have tomust decide how competitive you wanna play. There’s a thin line between casual and competitive. Independent play groups are often more focused on fun. Arranged play clubs are in semi-casual. Thirdly the high end tournaments, arranged by companies or local shop, are the most competitive, where the fun level is lacking.
Top mana acceleration cards for Muldrotha, the Gravetide
Mana acceleration is essential when playing aggression and also when preparing for late game bombs. If you do not get a land ramp card within the first 4 rounds, you will lose momentum to your opponents – especially if you are not the starting player. You shall spread mana acceleration cards in the range from cmc2 to cmc 4. The best ramp cards will search for non-basic land cards and put them into the battlefield tapped or untapped. This will crack the mana-curve and let you cast big cards earlier. Lands put directly into the battlefield is more secure way of ramping, than using mana rocks or similar mana tactics – thus that lands are more difficult to exile. When playing green it is easy to get great ramp cards. If you don’t play green, you need to look for non green cards.
Which cards does the top deck builders suggests
If you examine the decks from 24K tour you can see that commander is not the most typical game in the 24K tour. But here we have summed up some of best magic cards within a long cost span. Maybe you won’t focus alone on the top cards, but more on the playful cards, creative suggestions, funky alternatives, and proposals from the best deck builders in the pro tour.
Do you want to play to win low budget or casual
Tournament level will be a pricy affair. Playing casual can be a little too casual and you might want to boost your win-rate. A cheap deck is attractive, but you can get too cheap and you miss great cards in the medium-range and top-range. You need to choose a level that is appropriate for your style and budget level.
Alternative cards to Muldrotha, the Gravetide
Magic the Gathering is a funny card game – especially when playing Singleton. Even though you have the optimal general for your deck. You maybe wanna change it once in a while to increase your fun level.