The Leading Multani, Maro-Sorcerer MTG deck

Which strategy should you select for Multani, Maro-Sorcerer

Before you build, you must study. Learn the meta game and you get a skillful advance. Do you like control, combo out or do you want to set the pace with a high tempo creature push, that can cause your enemy to surrender Readjust your game and put your game in mid range. The sweet zone between control-deck & combo-decks are the king of EDH commander. But there are also alternative strong strategies in other directions, like allroundability which is very critical when you are not playing 1 on 1. Ifyou are creating a Multani, Maro-Sorcerer deck, you need to focus on a deck synergy. That does not mean that you cannot have side themes. But be careful not to dilute your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the stax for Multani, Maro-Sorcerer, that are must haves

For every color, there are magiccards, that are so robust, that all EDH-decks should have them – regardless which commander you are having. Typically green has mana ramp, blue has counters, card draw or bounce. Red has some essential combo pieces and black got tutors. Finally white has mass removal and tokens. This list was only to mention a few of them. You will also need some critical artifacts, like Mana crypt. If you constantly pick these cards – all your decks will be the same and get a little boring. So unless you’re playing only for winning – you should mix things up every now and then and try other cards. When examining cards you should naturally look at CMC. Your mana-curve I EDH, is not critical as in modern or vintage, but you got to possess early control or protection. If we do not build a synergy to your commander, you should focus on two things, when picking cards. 1. The uppermost outcome and 2. the undermost effect.

1. Specific cards got big potential, e.g. exile all creatures and draw a card for each creature that left the battlefield this way. Other cards like a counter spell got a obvious little upper level effect.

2. Then we got the minimum effect. A boardwipe has a minimum effect of nul – thus there might not be any creatures on the table when the spell is being played. Other cards e.g. direct damage are more secure to cast and works promptly, which increases the minimum effect. Aim for a card, that performs both ways if it makes sense. It’s good strategy to have a diverce blend of cards with both advantages, and even better to choose cards, that performs in both ways in some level.

How much should you build for a combo-win

It is fun to win. But the feeling can be filled with bitterness, if your opponents dislike your way of winning. Some combo kills are more attractive than others. Here are some tips about which combokills to avoid:

• Stop using two card infinite combos, that creates instant win.

• Stop casting mass land removal – without being able to kill within few turns.

• Avoid overdoing one combo – it is humdrum

• Do not use a ton of tutors to look for the same combo pieces turn after turn

• Avoid using repeatable draw, card search and control which causes a long and slowly death to your opponents.

Nobody appreciate to wait for time consuming turns. Nevertheless you have tomust choose how ambitious you wanna play. There is a short distance between casual and competitive magic. Independent magic groups are usually more casual. Organized play communities are in semi competitive. Thirdly the competitive contests, organized by retailers or shops, are the most competitive, where the casual element is absent.

Best mana ramp cards for Multani, Maro-Sorcerer

Mana ramp is essential when playing tempo and also when preparing for late game cards. If you do not get a land ramp card within the first 4 upkepps, you are losing momentum to your opponents – especially if you are second in turn order. You should spread land ramp cards going from CMC two to cmc 4. The best land ramp cards will tutor for non-basic land cards and get those into play tapped or untapped. This will bend the mana curve and let you drop bigger bombs earlier. Lands put directly into the battlefield is more safe methop to ramping, than using artifact rocks or similar mana utilities – thus that lands are harder to destroy. If you are green it is easy to find great ramp cards. If you aren’t playing green, you need to look at non-green cards.

Which magic cards does the best deck builders recommends

When you examine the decks from Pro-tour you can see that commander is not a used playing format in the EDH tour. But here we have summed up some of greatest magic cards within a long money span. You might don’t wanna focus only on the top cards, but also on the funny cards, creative suggestions, funky alternatives, and endorsements from the best EDH players in the pro tour.

Do you wanna play competitive low budget or for fun

Competition level can be an expensive thing. Playing casual can be a little too casual and you might wanna increase your win-rate. A low cost deck is attractive, but you can become too cheapy and you will miss good cards in the mid-range and lower top-range. You need to get a level that is appropriate for your wish and budget level.

Alternative magic cards to Multani, Maro-Sorcerer

MTG is a great cardgame – particularly when playing Singleton. Also if you got the best suited commander for your deck. You might want to swich it from time to time to increase your game play.