Leading Muzzio, Visionary Architect EDH MTG deck

Which strategy should I go with for Muzzio, Visionary Architect

Before you build your deck, you must learn. Learn the meta strategies and you will get a skillful step ahead. Do you preper control, combo pieces or do you wanna to speed the game with a high tempo creature pressure, that will cause your opponent to surrender Stabilize your game and put your game in the mid range. The mid spot between control-deck & combo are the master of EDH commander. That said there are also alternative strong strategies in other dimension, like resistant which is very critical when you are not playing 1 on 1. Ifyou are brewing a Muzzio, Visionary Architect deck, you must focus on one synergy. It does not mean that you cannot have subthemes. But watch out not to dilute your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the cards for Muzzio, Visionary Architect, that you don’t wanna miss

For each colour, there are magic cards, which are so robust, that all decks should have these cards – despite which commander you are playing with. Traditionally green has land ramp, blue has counters, card draw or mass bounce. Red has some useful combo cards and black got tutors. Lastly white has mass removal and tokens. This was only to name a few of them. You will also need some classic artifacts, like Solemn simulacrum. If you constantly pick those cards – all your decks will turn out the same and get sort of dull. So except if your are playing only for winning – you should stir your game up now and then and experiment with other cards. When looking for new cards you should obviously focus on CMC. Your manavurce I EDH, isn’t so critical as in modern or vintage, but you got to have early control or protection. If you do not build a synergy to your commander, you should focus on two things, when chosing cards. 1. The topmost effect and 2. the undermost outcome.

1. certain cards has high potential, e.g. destroy all permanents and withdraw a card for each creature that where removed this way. Other cards like a direct damage got a natural little upper level effect.

2. Then we also got the lowest effect. A board wipe has a minimum effect of zero – because there might not be any creatures on the board when the spell resolves. Other cards e.g. direct damage are more safe to cast and works promptly, which raises the minimum effect. Aim for a card, that performs both ways if possible. It is super strategy to have a diverce mix of cards with both advantages, but even better to have cards, that works in both ways in some amount.

How much should you build for a combo-win

It’s fun to win. But the winning feeling can be replaced with acrimony, if your fellow players disgust your winning style. Some combo wins are more symphatic than others. Here are some tips about which combos to avoid:

• Stop using 2 card infinite combos, which creates instant win.

• Stop casting mass land removal – unless you are able to win within few turns.

• Avoid funnelize 1 supercombo – it is repetitive

• Do not use a lot of tutorcards to search for the same combo cards over and over again

• Avoid using mass draw, card search and board control to cause a long and slowly death to your opponents.

Nobody love to wait for everlasting turns. When that’s said you have tomust decide how competitive you want to play. There is a thin line between fun and competitive magic. Individual play groups are often more focused on fun. Public magic clubs are in between. Thirdly the competitive events, arranged by retailers or magic webshops, are the most competitive, where the fun level is lacking.

Top land ramp cards for Muzzio, Visionary Architect

Land acceleration is crucial when playing pressure as well as preparing for late game finishers. If you don’t get a mana acceleration card within the first four rounds, you are losing terrain to your competants – specially if you are not starting. You should mix mana acceleration cards in the spectrum from cmc 2 – CMC four. The best mana ramp cards can search for all land cards and put those in to play tapped or untapped. This will bend the mana-curve and let you drop bigger cards sooner. Lands on the battlefield is more secure methop to ramping, than using artifact rocks or other mana utilities – thus that lands are more difficult to exile. When you are playing green it is easy to find great ramp cards. If you are not playing green, you have to look for non green sources.

Which magic cards does the top players recommends

When you examine the decks from EDH tour you can see that commander is not a used playing format in the world cup. But on this website we have summed up some of most used magic cards within a broad cost range. You maybe don’t wanna focus alone on the best cards, but more on the funny cards, alternative suggestions, weird alternatives, and suggestions from the best in the country.

Do you wanna play competitive low budget or casual

Winning a any cost can be a pricy thing. Casual can be a little too casual and you might want to boost your win rate. A non-pricy deck is attractive, but you can become way too cheapy and you miss out on great cards in the middle-range and lower top-range. You need to get a balance that suits your needs and budget range.

Try these alternative magic cards to Muzzio, Visionary Architect

MTG is a funny game – particularly when playing Emperor. Even if you have the optimal commander for your EDH deck. You maybe want to swich it from time to time to enhance your gameplay.