The Top Nath of the Gilt-Leaf EDH deck

Which type of strategy should I go with for Nath of the Gilt-Leaf

Before you build your deck, you should learn. Study the meta game and you will get a skillful step ahead. Do you like control, combo pieces or do you wanna to rush the game with a high tempo creature push, which can drive your opponents to quit Balance your play and place your strategy in the between zone. The mid spot from control-deck & combo-decks are the master of commander. When that’s said there are also more strong strategies in other dimension, like adaptability which is very essential when you are not playing one-on-one. Whenyou are building a Nath of the Gilt-Leaf deck, you need to depend on 1 deck-synergy. That doesn’t mean that you can’t have sub themes. But beware not to pollute your main synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the staples for Nath of the Gilt-Leaf, which are must haves

For every colour, there are magic cards, that are so robust, that all decks should have them – nomatter which commander you are using. Typically green has ramp, blue has counters, card draw or bounce. Red has some useful combo pieces and black got tutors. Lastly white has board wipe and tokens. This was only to mention a few of them. You also need some of the good artifacts, like Mana crypt. If you consistently choose those cards – all your magic decks will be the same and get pretty uninteresting. So unless your are playing only for winning – you should stir your game up occasionally and test other cards. When examining cards you should obviously look at CMC. Your manavurce I EDH, is not important as in modern or legacy, but you need to possess early board control or defence. If you do not build a synergy to your commander, you should focus on 2 parameters, when chosing cards. 1. The highest effect and 2. the undermost outcome.

1. Some cards has high effect potential, e.g. remove all creatures and draw a card for each creature that died this way. Other cards like a single spot removal has a obvious low maximum effect.

2. Then there is the minimum effect. A board wipe has a minimum effect of 0 – thus there might not be any creatures on the table when it resolves. Other cards e.g. spot removal are more safe to cast and takes effect directly, which increases the minimum effect. Aim for a card, that works both ways if you can. It is good plan to have a diverse mix of cards with the two advantages, and even better to find cards, that works in both ways in some amount.

How dedicated should you build for a win con

It is funny to win. But the winning feeling can be replaced with bitterness, if your opponent dislike your winning style. Some combo kills are more likeable than others. Here are some recommandations about which combo kills to skip out on:

• Stop playing 2 cards infinite combos, that will create instantly win.

• Don’t play mass land destruction – without being able to win within 3-4 turns.

• Avoid over doing the same supercombo – it is monotonous

• Do not use a lot of tutor cards to look for the same combo cards turn after turn

• Avoid using repeatable draw, card search and board control that results a long and slowly victory.

Nobody love to wait for slow turns. Nevertheless you have tomust choose how aggressive you wanna play. There is a small difference between casual and competitive. Individual play groups are generally more casual. Organized magic clubs are in between. Finally the elite events, organized by companies or magic webshops, are the most competitive, where the level of fun is lacking.

Top land ramp cards for Nath of the Gilt-Leaf

Land ramp is essential when playing aggressive and also when preperating for X-cards. If you don’t draw a ramp card within the first 4 turns, you are losing terrain to your competants – specially if you are not starting. You should spread land ramp cards ranging from CMC two to cmc4. The best land acceleration cards will search for all land cards and put them in to the battlefield tapped or untapped. This will bend the mana-curve and let you cast bigger cards sooner. Lands on the battlefield is more safe methop to ramping, than using artifact manas or similar mana utilities – thus that lands are more difficult to kill. When playing green it’s easy to find great ramp cards. If you are not playing green, you have to look at non-green cards.

Which MTG cards does the top deck builders suggests

When you look at the decks from 24 World tour you can see that edh commander is not the typical playing format in the EDH tour. But here we have lined up some of most winning magic cards within a diverse money range. You maybe don’t wanna focus alone on the best cards, but also on the funny cards, creative suggestions, weird alternatives, and suggestions from the best EDH players in the pro tour.

Do you want to play to win low budget or casual

Winning a any cost is a pricy affair. Playing casual can be a little too casual and you maybe wanna enhance your win-rate. A non-pricy deck is nice, but you can get too cheap and you miss out on great cards in the middle-range and top-range. You need to choose a balance that is suitable to your wish and money range.

Other alternative magic cards to Nath of the Gilt-Leaf

MTG is a great – especially when playing EDH. Even though you have the optimal commander for your EDH-deck. You maybe wanna amend it once in a while to increase your fun level.