The Finest Nemata, Grove Guardian EDH MTG deck
Which strategy should I go with for Nemata, Grove Guardian
Before you design, you should study. Learn the meta game and you get a skillful step ahead. Do you preper control, combo or do you wanna to rush the game with a accellerated creature pressure, which can cause your opponents to quit Harmonize things out and place your game in the mid zone. The sweet spot between control & combo-decks are the master of EDH commander. That said there are also other strong strategies in other dimension, like resistant which is very impactfull when you are not playing 1-on-1. Whenyou are building a Nemata, Grove Guardian deck, you need to rely on one deck synergy. That does not mean that you cannot have side themes. But be careful not to diffuse your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
These are the staples for Nemata, Grove Guardian, which you must have
For all colour, there are cards, which are so good, that all Commander decks should have these cards – despite which commander you are playing with. Typically green has manacards, blue has counter spell, card draw or mass bounce. Red has some essential combo cards and black got tutors. Finally white has board wipes and tokens. This was only to name a fewcards. You will also need some of the good artifacts, like Sol ring. If you constantly choose those cards – all your commander decks will be the same and get very boring. So except if you’re playing only for winning – you should stir things up now and then and test new cards. When looking for new cards you should off course concentrate on CMC. Your mana curve I EDH, isn’t so important as in modern or legacy, but you have to possess early control or defence grid. If we don’t build a synergy to your commander, you should focus on two parametres, when selecting cards. 1. The uppermost effect and 2. the undermost effect.
1. Some cards got high potential, for example destroy every permanents and take a card for each creature that where removed this way. Other cards like a direct damage has a obvious low maximum effect.
2. Then there’s also the minimum effect. A mass removal has a minimum effect of nothing – thus there might not be any creatures on the board when the spell resolves. Other cards e.g. direct damage are more safe to play and works directly, which increases the minimum effect. Go for a card, that performs both ways if possible. It is good idea to have a diverce mix of cards with the two advantages, but even better to select cards, that performs in both ways in some degrees.
How strongly should you go for a combo win
It’s fun to win. But the winning feeling will be filled with acrimony, if your fellow players disgust your win condition. Some combos are more symphatic than others. Here are some tips about which combo wins to skip out on:
• Avoid using two card infinite combos, that creates instant win.
• Stop casting mass land removal – without being able to kill within few turns.
• Avoid blind-eye focus on one supercombo – it’s boring
• Don’t use a ton of tutors to look for the same combo cards over and over again
• Avoid using repeatable draw, card search and control which causes a long and slowly win.
Nobody love to wait for long turns. Nevertheless you have tomust decide how aggressive you want to play. There’s a small difference among casual and competitive. Private playgroups are generally more focused on fun. Public play clubs are in more competitive. Finally the competitive tournaments, organized by companies or magic webshops, are the most competitive, where the casual element is non excisting.
Greatest land ramp cards for Nemata, Grove Guardian
Land acceleration is crucial for playing aggression and also when preperating for late game finishers. If you unluckily don’t hit a ramp card within the first four upkepps, you will lose momentum to your opponents – especially if you are third in turn order. You shall blend land acceleration cards going from CMC 2 – cmc4. The best mana acceleration cards will tutor for non-basic land cards and get those into play tapped or untapped. This will crack the mana curve and let you play high cmc bombs earlier. Lands on the battlefield is more secure way of ramping, instead of using mana stone or similar mana tactics – thus that lands are harder to kill. If you are using green it is easy to get great ramp cards. If you do not play green, you have to look at alternative sources.
Which cards does the top players recommends
If you study the decks from 24K tour you can see that edh commander is not the used format in the pro tour. But here on the website we have collected some of most used magic cards within a long price range. You maybe don’t wanna focus alone on the top cards, but more on the playful cards, alternative suggestions, odd alternatives, and endorsements from the best magic players in the pro tour.
Do you wanna play to win budget or for fun
Winning a any cost will be an expensive affair. Casual can be a little too fun and you maybe wanna boost your win stats. Low budget is attractive, but it can become way too economical and you miss great cards in the middle-range and top-range. You have to to get a level that is appropriate for your need and budget range.
Other alternative commander cards to Nemata, Grove Guardian
Magic the Gathering is a popular – particularly when playing Singleton. Even though you got the best suited general for your EDH deck. You might wanna amend it every second time to boost your fun level.