The Top Nezahal, Primal Tide Commander deck
Which strategy type should I choose for Nezahal, Primal Tide
Before you practice, you must learn. Understan the mid games and you get a tactical advance. Do you like control, combo pieces or do you wanna to speed the game with a fast paced creature pressure, which will make your enemy to give up Stabilize your play and put your deck in mid range. The mid spot from control-deck and combo decks are the winner of EDH. But there are also likewise strong strategies in other dimension, like versatileness which is very essential when not playing one on one. Whenyou are building a Nezahal, Primal Tide deck, you must focus on a synergy. It doesn’t mean that you can’t have subthemes. But watch out not to dilute your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
These are the staples for Nezahal, Primal Tide, that you must have
For all colour, there are magic cards, that are so robust, that all Commander decks should have these cards – despite which commander you are playing with. Traditionally green has manacards, blue has counters, carddraw or bounce. Red has some useful combo pieces and black got tutors. Lastly white has board wipes and tokens. This list was only to name a few of them. You also need some classic artifacts, like Lightning greaves. If you constantly pick those cards – all your magic decks will turn out similar and get a little uninteresting. So unless your are playing only to win – you should blend your game up from time to time and try new cards. When considering cards you should obviously concentrate on CMC. Your mana-curve I EDH, isn’t so critical as in type1 or legacy, but you need to have early control or protection. If we don’t build a synergy to your commander, you should analyse on 2 angles, when selecting cards. 1. The maximum outcome and 2. the undermost effect.
1. Specific cards has high potential effect, like exile all permanents and take a card for each creature that left the battlefield this way. Other cards like a counter spell got a obvious little upper level effect.
2. Then there’s also the lowest effect. A boardwipe has a minimum effect of nothing – because there might not be any creatures on the board when the spell resolves. Other cards like direct damage are more safe to play and works instantly, which increases the minimum effect. Aim for a card, that performs both directions if it makes sense. It’s super strategy to have a diverse blend of cards with both assets, and even better to choose cards, that works in both ways in some degrees.
How dedicated should you go for a win con
It is funny to win. But the feeling will be replaced with bitterness, if your opponent disgust your type of winning. Some combo kills are more good-natured than others. Here are some piece of advice about which combo kills to avoid:
• Stop using 2 card infinite combos, which results in instantly win.
• Don’t play mass land destruction – unless you are able to kill within 3-4 turns.
• Avoid over do on the same combo – it’s monotonous
• Do not use a ton of tutors to find the same combo pieces game after game
• Avoid using mass draw, card search and control which causes a long and slowly win.
No one appreciate to wait for time consuming turns. Elseways you have tomust decide how competitive you wanna play. There is a small difference between fun and competitive. Private magic groups are generally more casual. Public play groups are in semi-casual. Finally the elite events, arranged by companies or magic webshops, are the most competitive, where the fun level is non excisting.
Top ramp cards for Nezahal, Primal Tide
Land acceleration is important for playing aggression and also when building up for high cmc cards. If you do not hit a land acceleration card within the first four draw steps, you are losing strength to your enemies – especially if you are third in turn order. You shall mix mana ramp cards going from cmc 2 to cmc 4. The best ramp cards can tutor for non-basic land cards and put them into the battlefield tapped or untapped. This will crack the manacurve and let you cast big cards sooner. Lands on the battlefield is much more secure way of ramping, than using artifact stones or other mana utilities – thus that lands are more difficult to remove. When playing green it’s easy to find great ramp cards. If you don’t play green, you have to look for non-green cards.
Which MTG cards does the top magic players recommends
When you look at the decks from pro tour you will see that EDH is not the typical format in the 24K tour. But here we have lined up all the most winning cards within a diverse cost span. You maybe don’t wanna focus only on the best cards, but more on the popular cards, creative suggestions, odd alternatives, and suggestions from the best in the entire world.
Do you want to play competitive low budget or casual
Competition level will be a pricy thing. Casual magic can be a too fun and you might wanna enhance your win-rate. A low budget deck is nice, but you can get too economical and you miss out on great cards in the medium-range and top-range. You have to to get a level that suits your wish and budget.
Alternative cards to Nezahal, Primal Tide
Magic the Gathering is a funny cardgame – particularly when playing Singleton. Even though you got the optimal general for your deck. You maybe want to swich it from time to time to increase your game play.