The Finest Nin, the Pain Artist EDH-deck

Which strategy should I choose for Nin, the Pain Artist

Before you design, you should study. Learn the meta clock and you will get a skillful advance. Do you like control, combo pieces or do you want to speed the game with a high tempo creature push, that can drive your opponent to quit Readjust your play and put your game in the mid range. The mid spot between control & combo decks are the king of commander. But there are also alternative great strategies in other directions, like resistant which is very critical when you are not playing 1-1. Whenyou are creating a Nin, the Pain Artist deck, you need to depend on 1 deck synergy. That does not mean that you can’t have side themes. But beware not to dilute your main strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the stax for Nin, the Pain Artist, which are essentials

For all colour, there are magiccards, that are so robust, that all EDH decks should have these cards – nomatter which commander you are playing with. Traditionally green has land ramp, blue has counterspells, carddraw or bounce. Red has some useful combo cards and black got tutors. Finally white has mass removal and tokens. This list was only to name a few of them. You will also need some classic artifacts, like Skull clamp. If you constantly choose these cards – all your commander decks will look similar and get pretty boring. So except if your are playing only for winning – you should stir your game up every now and then and test new cards. When looking for new cards you should naturally concentrate on CMC. Your mana curve I EDH, is not important as in modern or type, but you got to have early control or defence grid. If you do not consider synergy to your commander, you should focus on 2 perspectives, when picking cards. 1. The maximum outcome and 2. the undermost effect.

1. Some cards got big effect potential, e.g. destroy every creatures and take a card for each permanent that died this way. Other cards like a single spot removal got a natural little upper level effect.

2. Then we also got the lowest effect. A boardwipe has a minimum effect of zero – because there might not be any creatures on the battlefield when it is being played. Other cards like direct damage are more safe to play and takes effect promptly, which raises the minimum effect. Go for a card, that works both directions if possible. It’s great tactic to have a diverce blend of cards with the two assets, and even better to have cards, that performs in both ways in some amount.

How focused should you build for a combo synergy

It is fun to win. But the feeling can be filled with acrimony, if your enemies disgust your win. Some combokills are more likeable than others. Here are some piece of advice about which combo wins to avoid:

• Stop playing two cards infinite combos, that will create instantly win.

• Avoid making mass land destruction – without being able to win within 3-4 turns.

• Avoid funnel visioning on one supercombo – it’s tiring

• Don’t use a ton of tutors to look for the same combo pieces game after game

• Avoid using repeatable draw, card search and board control to cause a long and slowly death to your opponents.

No one like to wait for everlasting turns. Nevertheless you have tomust choose how ambitious you want to play. There is a fine line between casual and competitive. Individual magic groups are usually more casual. Public magic communities are in semi competitive. Thirdly the high end events, organized by companies or magic webshops, are the most competitive, where the level of fun is lacking.

Top mana ramp cards for Nin, the Pain Artist

Ramp is essential for playing aggressive and also when preparing for late game bombs. If you unluckily don’t get a land acceleration card within the first 4 draw steps, you are losing strength to your enemies – especially if you are not the starting player. You shall blend land acceleration cards ranging from CMC two to CMC four. The best land acceleration cards can search for non-basic land cards and get those in to play tapped or untapped. This will force the manacurve and let you cast big bombs sooner. Lands on the battlefield is much more safe methop to ramping, than using mana rocks or similar mana tactics – thus that lands are more difficult to destroy. If you are green it’s easy to get great ramp cards. If you are not playing green, you need to look at non green mana ramp.

Which cards does the top magic players suggests

When you examine the decks from world cup you can see that edh commander is not a typical game in the EDH tour. But here we have collected some of best magic cards within a broad price range. You maybe won’t focus only on the top cards, but also on the funny cards, creative suggestions, weird alternatives, and suggestions from the best magic players in the world tour.

Do you wanna play competitive low budget or casual

World class level can be a pricy affair. Casual can be a little too casual and you maybe wanna boost your win stats. Low budget is nice, but you can become way too low-priced and you miss great cards in the mid-range and top-range. You need to choose a level that is appropriate for your need and budget level.

Other alternative commander cards to Nin, the Pain Artist

MTG is a strategic – especially when playing Singleton. Even if you have the best suited general for your deck. You might wanna swich it now and then to increase your game play.