Best Nissa, Vastwood Seer EDH magicdeck

Which style should I choose for Nissa, Vastwood Seer

Before you build, you should learn. Understan the meta mechanics and you will get a strategic advance. Do you preper control, combo pieces or do you wanna to rush the game with a accellerated creature pressure, which can force your opponents to give up Readjust your deck and put your game in the between zone. The diamond zone between control decks & combo-decks are the master of commander. That said there are also other great strategies in other directions, like versatileness which is very important when not playing 1 on 1. Ifyou are creating a Nissa, Vastwood Seer deck, you must rely on one synergy. That doesn’t mean that you can’t have supporting synergies. But be careful not to dilute your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the staples for Nissa, Vastwood Seer, that you must have

For each colour, there are some magiccards, that are so overpowered, that all Commander decks should have these cards – despite which commander you are having. Normally green has manacards, blue has counters, card draw or bounce. Red has some useful combo cards and black got tutors. Lastly white has board wipes and tokens. This list was only to name a fewcards. You will also need some classic artifacts, like Skull clamp. If you always pick those cards – all your decks will be similar and get a little monotonous. So unless you’re playing only to win – you should mix your game up every now and then and experiment with other cards. When examining cards you should naturally focus on CMC. Your mana-curve I EDH, is not critical as in modern or type, but you have to have early control or protection. If you do not consider synergy to your commander, you should analyse on two perspectives, when chosing cards. 1. The uppermost outcome and 2. the minimum effect.

1. certain cards got high effect potential, like bury every permanents and draw a card for each creature that left the battlefield this way. Other cards like a single spot removal has a obvious low maximum effect.

2. Then there’s also the undermost effect. A board clearence has a minimum effect of 0 – thus there might not be any creatures on the board when the spell is being played. Other cards for example basic lands are more unrisky to cast and works immediately, which raises the minimum effect. Go for a card, that performs both directions if it makes sense. It’s good idea to have a diverce blend of cards with the two advantages, but even better to choose cards, that performs in both ways in some degrees.

How strongly should you go for a combo win con

It is fun to win. But the feeling can be filled with bitterness, if your opponent dislike your win. Some combo kills are more attractive than others. Here are some tips about which combokills to avoid:

• Avoid playing 2 cards infinite combos, that results in immediately win.

• Don’t play mass land removal – unless you’re able to kill within a couple of turns.

• Avoid over doing the same supercombo – it is monotonous

• Do not use a ton of tutor cards to search for the same combo cards turn after turn

• Avoid using mass draw, card search and board control that results a long and slow victory.

No one appreciate to wait for long turns. Nevertheless you have tomust choose how aggressive you want to play. There’s a short distance among fun and competitive. Private playgroups are generally more casual. Arranged play clubs are in the middle. Finally the elite events, organized by companies or magic webshops, are the most competitive, where the fun level is lacking.

Greatest mana ramp cards for Nissa, Vastwood Seer

Mana acceleration is important for playing aggression and also when preperating for late game bombs. If you do not hit a land acceleration card within the first four upkepps, you will lose strength to your competants – specially if you are second in turn order. You shall spread mana ramp cards going from cmc2 to cmc 4. The best mana ramp cards can search for any land cards and put those into play tapped or untapped. This will bend the mana curve and let you play bigger bombs earlier. Lands put into the battlefield is more secure methop to ramping, instead of using artifact manas or other mana tactics – thus that lands are more difficult to kill. When playing green it is easy to get great ramp cards. If you don’t play green, you need to look for non-green cards.

Which magic cards does the top magic players suggests

If you examine the decks from 24K tour you can see that EDH is not a used format in the 24 World tour. But on this website we have summed up all the most used magic cards within a broad cost span. Maybe you don’t wanna focus only on the best cards, but also on the funny cards, creative suggestions, weird alternatives, and suggestions from the best players in the world.

Do you want to play competitive budget or for fun

World class level is an expensive affair. Playing casual can be a little too fun and you maybe want to enhance your win stats. A cheap deck is attractive, but it can become too low-priced and you miss great cards in the middle-range and top-range. You have to to get a balance that is suitable to your style and budget level.

Other alternative commanders to Nissa, Vastwood Seer

Magic the Gathering is a popular game – especially when playing Singleton. Even though you have the best suited general for your EDH-deck. You maybe want to change it once in a while to enhance your game play.