Top Numot, the Devastator Commander deck
Which strategy should you go with for Numot, the Devastator
Before you build, you must study. Understan the meta clock and you get a tactical step ahead. Do you like control, combo pieces or do you wanna to speed up with a high tempo creature pressure, which can cause your opponents to give up Harmonize your play and put your deck in the mid zone. The diamond spot between control decks and combo are the winner of EDH. But there are also likewise strong strategies in other dimension, like adaptability which is very impactfull when not playing 1-1. Ifyou are brewing a Numot, the Devastator deck, you need to focus on a synergy. That does not mean that you cannot have side themes. But be careful not to pollute your primary strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
These are the cards for Numot, the Devastator, that you must have
For every color, there are magiccards, which are so overpowered, that all EDH decks should have these cards – no matter which commander you are having. Traditionally green has ramp, blue has counterspells, carddraw or mass bounce. Red has some useful combo pieces and black got tutors. Finally white has board wipes and tokens. This was only to mention a few of them. You will also need some classic artifacts, like Sol ring. If you constantly select those cards – all your magic decks will look similar and get pretty monotonous. So unless your are playing only to win – you should blend it up from time to time and try new cards. When considering cards you should obviously look at CMC. Your mana curve I EDH, isn’t so critical as in type1 or type, but you got to possess early control or defence. If we do not consider synergy to your commander, you should focus on two parametres, when picking cards. 1. The upper effect and 2. the minimum outcome.
1. certain cards has big potential effect, like bury every permanents and take a card for each creature that died this way. Other cards like a single spot removal got a natural low maximum effect.
2. Then we also got the lowest effect. A board wipe has a minimum effect of nothing – because there might not be any creatures on the board when it is being played. Other cards like direct damage are more unrisky to play and works immediately, which increases the minimum effect. Go for a card, that works both directions if it makes sense. It’s great idea to have a good blend of cards with the two advantages, and even better to select cards, that works in both ways in some level.
How dedicated should you build for a win con
Winning is fun. But the winning feeling can be filled with sourness, if your fellow players disrespect your win condition. Some combo kills are more likeable than others. Here are some tips about which combos to avoid:
• Avoid using two cards infinite combos, which creates instant win.
• Avoid making mass land destruction – without being able to win within few turns.
• Avoid overdoing 1 supercombo – it’s monotonous
• Don’t use a ton of tutorcards to find the same combo pieces over and over again
• Avoid using mass draw, card search and control to cause a long and slowly win.
Nobody love to wait for long turns. On the other hand you have tomust decide how competitive you wanna play. There’s a short distance among fun and competitive magic. Individual playgroups are often more casual. Arranged play clubs are in semi competitive. Lastly the elite tournaments, arranged by companies or magic webshops, are the most competitive, where the fun level is non excisting.
Greatest ramp cards for Numot, the Devastator
Ramp is important for playing pressure as well as preperating for late game cards. If you do not draw a ramp card within the first four draw steps, you are losing strength to your opponents – especially if you are not starting. You should blend mana ramp cards in the range from cmc 2 to CMC four. The best ramp cards can tutor for any land cards and put them into the battlefield tapped or untapped. This will break the mana-curve and let you cast high cmc cards earlier. Lands put directly into the battlefield is more safe methop to ramping, than using mana rocks or other mana utilities – thus that lands are more difficult to remove. If you are using green it’s easy to get great ramp cards. If you do not play green, you have to look for non-green cards.
Which MTG cards does the top deck builders suggests
When you study the decks from Pro-tour you can see that edh commander is not a used format in the WOFTC tour. But on this website we have gathered all the most used cards within a broad money span. Maybe you don’t wanna focus alone on the top cards, but also on the playful cards, alternative suggestions, funky alternatives, and recommendations from the best EDH players in the entire world.
Do you want to play competitive low budget or casual
Winning a any cost can be an expensive thing. Casual can be a little too fun and you maybe want to boost your win stats. Low budget is desirable, but you can get way too cheap and you miss out on good cards in the middle-range and top-range. You have to to find a level that is appropriate for your needs and money range.
Other alternative commander cards to Numot, the Devastator
MTG is a strategic cardgame – especially when playing EDH. Even though you have the best commander for your EDH deck. You might want to change it every second time to boost your game play.