Finest Obzedat, Ghost Council EDH magicdeck

Which strategy should I pick for Obzedat, Ghost Council

Before you build, you should learn. Understan the meta game and you will get a skillful step ahead. Do you preper control, combo or do you wanna to rush the game with a high tempo creature pressure, which can force your opponent to quit Balance your game out and place your game in the mid zone. The golden spot from control decks & combo-decks are the master of EDH commander. That said there are also alternative great strategies in other dimension, like allroundability which is very important when you are not playing one-on-one. Whenyou are brewing a Obzedat, Ghost Council deck, you must focus on a synergy. It does not mean that you cannot have sub themes. But be careful not to dilute your primary strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the cards for Obzedat, Ghost Council, which are essentials

For every colour, there are some magiccards, that are so overpowered, that all Commander decks should have these cards – no matter which commander you are playing with. Normally green has land ramp, blue has counters, carddraw or mass bounce. Red has some essential combo cards and black got tutors. Lastly white has mass removal and tokens. This was only to mention a few of them. You will also need some of the good artifacts, like Mana crypt. If you always choose those cards – all your edh decks will turn out the same and get very monotonous. So except if you’re playing only for winning – you should blend your game up occasionally and experiment with new cards. When examining cards you should naturally focus on CMC. Your mana-curve I EDH, isn’t so critical as in modern or vintage, but you need to possess early control or defence grid. If you don’t consider synergy to your commander, you should consider on two things, when chosing cards. 1. The topmost effect and 2. the lowest outcome.

1. certain cards has high potential effect, e.g. bury all creatures and withdraw a card for each creature that left the battlefield this way. Other cards like a single spot removal has a obvious little upper level effect.

2. Then there is the minimum effect. A mass removal has a minimum effect of 0 – because there might not be any creatures on the board when it is being cast. Other cards like direct damage are more unrisky to play and works directly, which raises the minimum effect. Go for a card, that performs both ways if it makes sense. It’s great plan to have a diverce mix of cards with the two assets, and even better to choose cards, that works in both ways in some level.

How dedicated should you go for a combo synergy

Winning is fun. But the feeling can be replaced with bitterness, if your opponents disrespect your way of winning. Some combokills are more appealing than others. Here are some recommandations about which combos to skip out on:

• Avoid playing 2 card infinite combos, that results in immediately win.

• Stop casting mass land removal – without being able to kill within 3-4 turns.

• Avoid funnel visioning on one supercombo – it’s monotonous

• Don’t use a lot of tutorcards to find the same combo cards turn after turn

• Avoid using mass draw, card search and board control which causes a long and slowly victory.

Nobody like to wait for slow turns. Elseways you have tomust choose how competitive you wanna play. There’s a thin line between fun and competitive. Individual magic groups are generally more focused on fun. Arranged play clubs are in the middle. Thirdly the elite events, arranged by retailers or local shop, are the most competitive, where the casual element is non excisting.

Best land ramp cards for Obzedat, Ghost Council

Mana ramp is important for playing pressure as well as building up for late game finishers. If you unluckily don’t get a land ramp card within the first four turns, you will lose strength to your opponents – specially if you are second in turn order. You should blend land ramp cards ranging from cmc 2 – cmc 4. The best land ramp cards can search for any land cards and get those into play tapped or untapped. This will bend the mana curve and let you cast bigger bombs sooner. Lands on the battlefield is much more secure way of ramping, instead of using mana rocks or other mana utilities – thus that lands are harder to remove. If you are using green it is easy to find great ramp cards. If you are not playing green, you have to look for alternative sources.

Which cards does the top suggests

If you look at the decks from 24K tour you will see that commander is not a typical playing format in the 24 World tour. But on this website we have collected some of most winning magic cards within a diverse price range. You might won’t focus alone on the top cards, but also on the playful cards, creative suggestions, funky alternatives, and proposals from the best EDH players in the entire world.

Do you want to play competitive low budget or casual

Winning a any cost will be an expensive thing. Casual can be a too fun and you maybe wanna enhance your win rate. A cheap deck is nice, but it can get way too low-priced and you will miss out on good cards in the middle-range and lower top-range. You need to get a balance that suits your style and budget range.

Alternative cards to Obzedat, Ghost Council

MTG is a funny – especially when playing EDH. Even if you have the optimal commander for your deck. You maybe wanna amend it now and then to enhance your fun level.