The Leading Omnath, Locus of Mana EDH deck

Which strategy type should I go with for Omnath, Locus of Mana

Before you design, you should learn. Learn the mid games and you will get a skillful step ahead. Do you like control, combo out or do you wanna to set the pace with a high tempo creature pressure, which can force your opponent to surrender Balance your game and put your deck in the mid range. The sweet spot between control and combo-decks are the king of EDH. But there are also more strong strategies in other directions, like versatileness which is very essential when you are not playing 1 on 1. Whenyou are working on a Omnath, Locus of Mana deck, you need to rely on 1 deck-synergy. That doesn’t mean that you cannot have sub themes. But beware not to diffuse your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the staples for Omnath, Locus of Mana, that are essentials

For each color, there are some magic cards, that are so robust, that all EDH-decks should have these cards – no matter which commander you are using. Traditionally green has ramp, blue has counters, draw or bounce. Red has some useful combo pieces and black got tutors. Lastly white has board wipe and tokens. This was only to mention a fewcards. You will also need some of the good artifacts, like Solemn simulacrum. If you constantly pick these cards – all your edh decks will be similar and get very uninteresting. So unless your are playing only for winning – you should stir your game up occasionally and test other cards. When considering cards you should off course concentrate on CMC. Your mana-curve I EDH, is not essential as in modern or legacy, but you need to possess early board control or defence. If we don’t consider synergy to your commander, you should focus on 2 parameters, when selecting cards. 1. The uppermost effect and 2. the minimum outcome.

1. certain cards got big effect potential, e.g. remove all permanents and take a card for each creature that left the battlefield this way. Other cards like a counter spell has a natural small upper level effect.

2. Then we also got the lowest effect. A boardwipe has a minimum effect of 0 – because there might not be any creatures on the board when the spell is being cast. Other cards for example direct damage are more safe to cast and takes effect immediately, which raises the minimum effect. Aim for a card, that performs both ways if it makes sense. It is super plan to have a diverse mix of cards with the two assets, but even better to select cards, that works in both ways in some degrees.

How much should you go for a win con

It’s fun to win. But the feeling can be filled with bitterness, if your opponents dislike your type of winning. Some combokills are more likeable than others. Here are some tips about which combo kills to avoid:

• Avoid playing two card infinite combos, which creates immediately win.

• Don’t play mass mana removal – without being able to kill within 3-4 turns.

• Avoid funnel visioning on the same combo – it’s tiresome

• Don’t use a ton of tutorcards to find the same combo cards turn after turn

• Avoid using mass draw, card search and board control to cause a long and slow victory.

No one love to wait for time consuming turns. Nevertheless you have tomust choose how ambitious you want to play. There is a fine line among fun and competitive magic. Individual playgroups are generally more focused on fun. Arranged magic communities are in semi-casual. Finally the elite events, organized by retailers or shops, are the most competitive, where the casual element is absent.

Top mana ramp cards for Omnath, Locus of Mana

Mana ramp is essential when playing aggression and also when building up for X-cards. If you don’t get a ramp card within the first four turns, you are losing terrain to your opponents – specially if you are not starting. You should spread ramp cards going from CMC two to CMC-four. The best mana acceleration cards can fetch for non-basic land cards and put them into the battlefield tapped or untapped. This will force the manacurve and let you play big bombs sooner. Lands on the battlefield is more secure way of ramping, than using artifact stones or other mana utilities – thus that lands are harder to exile. If you are green it’s easy to get great ramp cards. If you aren’t playing green, you need to look at non-green cards.

Which magic cards does the top players recommends

If you study the decks from WOFTC tour you can see that commander is not the used game in the WOFTC tour. But on this website we have lined up some of most winning magic cards within a diverse cost range. You maybe won’t focus only on the top cards, but also on the playful cards, alternative suggestions, funky alternatives, and recommendations from the best deck builders in the world.

Do you wanna play competitive budget or for fun

Tournament level will be a pricy thing. Casual can be a little too fun and you might want to increase your wins. A non-pricy deck is nice, but you can get way too economical and you miss great cards in the middle-range and lower top-range. You have to to get a balance that suits your need and wallet.

Alternative cards to Omnath, Locus of Mana

MTG is a strategic cardgame – particularly when playing Emperor. Even if you have the best commander for your EDH deck. You maybe want to change it once in a while to enhance your fun level.