The Top Oros, the Avenger EDH MTG deck

Which strategy type should I pick for Oros, the Avenger

Before you practice, you must learn. Understan the meta game and you get a tactical step ahead. Do you preper control, combo pieces or do you wanna to speed up with a high tempo creature push, that can force your opponent to surrender Harmonize things out and put your deck in the mid range. The mid zone between control-deck and combo are the winner of EDH commander. When that’s said there are also other great strategies in other dimension, like versatileness which is very critical when you are not playing 1-1. Whenyou are creating a Oros, the Avenger deck, you need to rely on one deck-synergy. That doesn’t mean that you cannot have supporting synergies. But beware not to diffuse your primary strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the cards for Oros, the Avenger, that you don’t wanna miss

For all colour, there are magiccards, which are so powerful, that all Commanderdecks should have these cards – nomatter which commander you are using. Normally green has land ramp, blue has counters, carddraw or bounce. Red has some useful combo cards and black got tutors. Lastly white has board wipe and tokens. This list was only to name a fewcards. You also need some critical artifacts, like Skull clamp. If you consistently select these cards – all your magic decks will look the same and get a little uninteresting. So except if you’re playing only for winning – you should mix things up from time to time and experiment with new cards. When examining cards you should naturally concentrate on CMC. Your mana-curve I EDH, isn’t so important as in type1 or legacy, but you got to possess early board control or defence. If we do not build a synergy to your commander, you should analyse on 2 parameters, when chosing cards. 1. The topmost effect and 2. the lowest outcome.

1. Some cards has big effect potential, for example remove every creatures and take a card for each permanent that left the battlefield this way. Other cards like a counter spell has a obvious low maximum effect.

2. Then there’s also the lowest effect. A boardwipe has a minimum effect of nul – because there might not be any creatures on the battlefield when it is being cast. Other cards e.g. spot removal are more safe to cast and takes effect immediately, which raises the minimum effect. Aim for a card, that performs both ways if possible. It’s super tactic to have a diverse blend of cards with both advantages, and even better to select cards, that performs in both ways in some level.

How focused should you go for a win con

It is fun to win. But the feeling can be filled with bitterness, if your competitors disgust your win. Some combo wins are more appealing than others. Here are some recommandations about which combo wins to skip out on:

• Stop using 2 card infinite combos, which results in instant win.

• Avoid making mass land destruction – without being able to win within few turns.

• Avoid overuse one supercombo – it’s humdrum

• Don’t use a lot of tutors to find the same combo cards over and over again

• Avoid using mass draw, card search and control which causes a long and slowly win.

No one appreciate to wait for long turns. On the other hand you have tomust decide how aggressive you wanna play. There is a fine line among casual and competitive. Independent play-groups are usually more less competitive. Organized play groups are in the middle. Thirdly the elite contests, arranged by companies or shops, are the most competitive, where the casual element is lacking.

Top ramp cards for Oros, the Avenger

Land acceleration is essential for playing aggressive and also when preparing for win cards. If you do not get a ramp card within the first four turns, you are losing momentum to your opponents – especially if you are not starting. You shall mix land acceleration cards in the range from cmc 2 to CMC-four. The best land ramp cards will tutor for non-basic land cards and put them in to play tapped or untapped. This will bend the mana curve and let you cast high cmc bombs sooner. Lands on the battlefield is much more secure way of ramping, instead of using artifact rocks or similar mana utilities – thus that lands are harder to exile. When playing green it’s easy to find great ramp cards. If you do not play green, you need to look for non-green sources.

Which MTG cards does the best magic players recommends

When you study the decks from EDH tour you will see that commander is not a used game in the pro tour. But here we have summed up some of most used cards within a diverse money span. You maybe won’t focus exclusively on the best cards, but more on the funny cards, alternative suggestions, odd alternatives, and recommendations from the best deck builders in the world tour.

Do you want to play to win low budget or for fun

World class level will be an expensive thing. Casual can be a little too fun and you might want to enhance your wins. A cheap deck is nice, but it can become too cheapy and you will miss out on good cards in the middle-range and top-range. You have to to choose a balance that suits your needs and money range.

Alternative commanders to Oros, the Avenger

MTG is a strategic card game – particularly when playing Emperor. Even if you got the best commander for your EDH deck. You maybe want to amend it once in a while to increase your gaming experience.