The Leading Patron of the Nezumi EDH deck
Which style should you go with for Patron of the Nezumi
Before you design, you should study. Learn the meta clock and you get a skillful advance. Do you like control, combo or do you want to set the pace with a fast paced creature push, which can make your opponents to quit Readjust things out and place your game in mid range. The diamond zone from control and combo-decks are the king of EDH. When that’s said there are also more great strategies in other directions, like versatileness which is very important when not playing one-one. Whenyou are creating a Patron of the Nezumi deck, you need to depend on one deck synergy. It does not mean that you can’t have subthemes. But be careful not to diffuse your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
This are the staples for Patron of the Nezumi, which you must have
For all color, there are cards, that are so robust, that all Commander decks should have these cards – regardless which commander you are using. Traditionally green has land ramp, blue has counterspells, carddraw or bounce. Red has some essential combo pieces and black got tutors. Lastly white has board wipes and tokens. This was only to name a few of them. You also need some of the good artifacts, like Mana crypt. If you consistently select these cards – all your magic decks will look similar and get pretty monotonous. So except if you’re playing only for winning – you should mix things up from time to time and try other cards. When looking for new cards you should naturally look at CMC. Your manavurce I EDH, is not critical as in type1 or type, but you have to possess early board control or protection. If you don’t build a synergy to your commander, you should focus on 2 things, when selecting cards. 1. The highest effect and 2. the undermost effect.
1. Some cards has big effect potential, e.g. exile every creatures and get a card for each creature that left the battlefield this way. Other cards like a direct damage got a natural low upper level effect.
2. Then we also got the lowest effect. A board clearence has a minimum effect of 0 – because there might not be any creatures on the board when it is being cast. Other cards for example direct damage are more secure to cast and takes effect directly, which increases the minimum effect. Aim for a card, that works both ways if possible. It’s good tactic to have a good mix of cards with the two advantages, but even better to select cards, that works in both ways in some degrees.
How focused should you try going for a combo synergy
It is fun to win. But the feeling can be replaced with sourness, if your opponent dislike your win. Some combokills are more likeable than others. Here are some tips about which combokills to avoid:
• Avoid using two card infinite combos, that results in instant win.
• Don’t play mass land destruction – unless you’re able to win within a couple of turns.
• Avoid overuse the same supercombo – it is boring
• Do not use a ton of tutors to search for the same combo pieces over and over again
• Avoid using repeatable draw, card search and board control which causes a long and slowly victory.
Nobody like to wait for time consuming turns. On the other hand you have tomust decide how aggressive you wanna play. There is a fine line among casual and competitive magic. Individual playgroups are usually more casual. Organized play groups are in the middle. Thirdly the competitive tournaments, arranged by retailers or local shop, are the most competitive, where the level of fun is non excisting.
Top land ramp cards for Patron of the Nezumi
Mana ramp is important when playing pressure and also when preparing for win cards. If you don’t draw a mana acceleration card within the first 4 turns, you will lose momentum to your competants – specially if you are second in turn order. You shall blend ramp cards going from CMC 2 to CMC four. The best ramp cards can fetch for non-basic land cards and get them into the battlefield tapped or untapped. This will break the mana-curve and let you cast big bombs sooner. Lands put directly into the battlefield is much more safe way of ramping, instead of using mana stone or other mana utilities – thus that lands are harder to kill. When you are playing green it is easy to get great ramp cards. If you don’t play green, you need to look at non green sources.
Which MTG cards does the top EDH players suggests
If you study the decks from Pro-tour you can see that edh commander is not the most typical format in the pro tour. But here we have gathered some of most used cards within a diverse cost range. Maybe you don’t wanna focus alone on the top cards, but more on the popular cards, alternative suggestions, weird alternatives, and endorsements from the best players in the entire world.
Do you want to play competitive budget or casual
World class level will be an expensive thing. Casual gaming can be a too casual and you might wanna increase your win stats. A cheap deck is desirable, but it can get too cheap and you miss out on great cards in the medium-range and top-range. You need to choose a level that is appropriate for your needs and budget range.
Alternative commander cards to Patron of the Nezumi
Magic the Gathering is a funny – especially when playing Singleton. Even if you have the best commander for your EDH-deck. You maybe wanna amend it every second time to enhance your gaming experience.