Leading Patron of the Orochi MTG deck
Which strategy should I choose for Patron of the Orochi
Before you practice, you should learn. Understan the mid games and you get a strategic advance. Do you preper control, combo out or do you want to speed the game with a accellerated creature pressure, that can cause your opponents to surrender Harmonize things and place your deck in the mid zone. The mid zone from control decks and combo decks are the king of EDH. That said there are also alternative strong strategies in other dimension, like versatileness which is very essential when you are not playing one on one. Ifyou are creating a Patron of the Orochi deck, you must depend on one synergy. It does not mean that you cannot have supporting synergies. But be careful not to pollute your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
Here are the stax for Patron of the Orochi, that are core
For all color, there are magiccards, that are so robust, that all EDH-decks should have them – despite which commander you are having. Typically green has ramp, blue has counterspells, card draw or bounce. Red has some essential combo pieces and black got tutors. Lastly white has mass removal and tokens. This was only to mention a few of them. You will also need some critical artifacts, like Mana vault. If you consistently choose these cards – all your magic decks will be similar and get sort of monotonous. So unless you’re playing only to win – you should stir things up now and then and try new cards. When dealing with new cards you should obviously focus on CMC. Your mana curve I EDH, isn’t so crucial as in type1 or type, but you have to have early board control or defence. If we don’t build a synergy to your commander, you should analyse on 2 parameters, when picking cards. 1. The highest effect and 2. the minimum outcome.
1. Some cards got high potential effect, like remove every permanents and withdraw a card for each creature that left the battlefield this way. Other cards like a direct damage has a natural low maximum effect.
2. Then we got the lowest effect. A mass removal has a minimum effect of 0 – because there might not be any creatures on the battlefield when the spell resolves. Other cards like direct damage are more safe to play and works instantly, which increases the minimum effect. Aim for a card, that works both ways if it makes sense. It is great strategy to have a diverce mix of cards with both advantages, and even better to find cards, that performs in both ways in some level.
How much should you go for a win con
It is fun to win. But the winning feeling will be replaced with acrimony, if your opponents don’t like your type of winning. Some combo wins are more attractive than others. Here are some piece of advice about which combo kills to skip out on:
• Stop using 2 card infinite combos, that will create instantly win.
• Stop casting mass mana destruction – unless you’re able to kill within 3-4 turns.
• Avoid blind-eye focus on 1 combo – it’s dull
• Do not use a ton of tutorcards to look for the same combo pieces game after game
• Avoid using repeatable draw, card search and control to cause a long and slow win.
Nobody appreciate to wait for time consuming turns. On the other hand you have tomust decide how competitive you want to play. There’s a fine line between casual and competitive magic. Private magic groups are usually more less competitive. Arranged magic communities are in semi competitive. Thirdly the competitive events, arranged by companies or magic webshops, are the most competitive, where the level of fun is absent.
Greatest mana acceleration cards for Patron of the Orochi
Land ramp is important when playing aggressive and also when building up for late game bombs. If you do not get a ramp card within the first 4 rounds, you will lose strength to your opponents – specially if you are not starting. You should spread land ramp cards in the spectrum from cmc2 to cmc4. The best land ramp cards will search for non-basic land cards and get them into play tapped or untapped. This will bend the manacurve and let you play bigger cards earlier. Lands put directly into the battlefield is much more secure way of ramping, than using artifact rocks or other mana tactics – thus that lands are more difficult to exile. When playing green it’s easy to find great ramp cards. If you aren’t playing green, you need to look for non-green sources.
Which magic cards does the top players recommends
If you examine the decks from Pro-tour you can see that edh commander is not a used format in the world cup. But here on the website we have collected all the most winning magic cards within a broad money span. You maybe don’t wanna focus only on the top cards, but more on the funny cards, creative suggestions, bizarre alternatives, and endorsements from the best EDH players in the pro tour.
Do you want to play competitive low budget or casual
Competition level is a pricy affair. Casual can be a too fun and you might wanna boost your win rate. A low cost deck is desirable, but it can get way too cheapy and you miss out on good cards in the middle-range and lower top-range. You have to to choose a balance that is suitable to your style and budget.
Other alternative cards to Patron of the Orochi
Magic the Gathering is a funny game – particularly when playing Singleton. Also if you got the optimal commander for your EDH-deck. You might wanna change it now and then to boost your gaming experience.