The Greatest Pianna, Nomad Captain EDH decks

Which type of strategy should you go with for Pianna, Nomad Captain

Before you design, you should study. Study the meta strategies and you get a tactical step ahead. Do you like control, combo or do you wanna to speed the game with a accellerated creature push, that will force your opponent to give up Readjust your play and place your strategy in the mid range. The mid spot from control decks and combo decks are the winner of EDH. But there are also other great strategies in other dimension, like allroundability which is very critical when not playing one-one. Whenyou are making a Pianna, Nomad Captain deck, you need to depend on one synergy. That does not mean that you cannot have sub themes. But beware not to dilute your primary focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

This are the cards for Pianna, Nomad Captain, that needed

For each colour, there are cards, that are so good, that all decks should have them – no matter which commander you are playing with. Traditionally green has mana ramp, blue has counters, carddraw or mass bounce. Red has some useful combo cards and black got tutors. Finally white has mass removal and tokens. This list was only to name a fewcards. You will also need some of the good artifacts, like Skull clamp. If you consistently select those cards – all your edh decks will look the same and get pretty dull. So except if your are playing only for winning – you should blend your game up now and then and try other cards. When examining cards you should naturally look at CMC. Your manavurce I EDH, isn’t so important as in modern or type, but you have to have early board control or defence grid. If we do not build a synergy to your commander, you should focus on 2 angles, when selecting cards. 1. The highest effect and 2. the undermost outcome.

1. Specific cards has big potential, for example destroy all permanents and withdraw a card for each creature that where removed this way. Other cards like a counter spell got a obvious small upper level effect.

2. Then there is the minimum effect. A board clearence has a minimum effect of 0 – thus there might not be any creatures on the battlefield when the spell is being played. Other cards like direct damage are more safe to cast and takes effect promptly, which increases the minimum effect. Go for a card, that performs both directions if you can. It is good plan to have a diverce blend of cards with the two assets, but even better to have cards, that works in both ways in some degrees.

How strongly should you try going for a combo win con

It is funny to win. But the feeling will be replaced with sourness, if your competitors disrespect your type of winning. Some combos are more good-natured than others. Here are some tips about which combos to avoid:

• Avoid using two cards infinite combos, that will create instantly win.

• Stop casting mass land destruction – without being able to kill within few turns.

• Avoid funnel visioning on one supercombo – it is tiring

• Don’t use a lot of tutor cards to look for the same combo pieces turn after turn

• Avoid using mass draw, card search and control which causes a long and slowly death to your opponents.

No one like to wait for slow turns. Nevertheless you have tomust choose how ambitious you want to play. There’s a short distance between fun and competitive. Private playgroups are usually more casual. Organized magic clubs are in semi competitive. Finally the high end contests, organized by companies or local shop, are the most competitive, where the fun level is lacking.

Greatest ramp cards for Pianna, Nomad Captain

Mana ramp is essential when playing aggressive and also when preparing for late game finishers. If you unluckily don’t get a land acceleration card within the first 4 upkepps, you are losing terrain to your opponents – specially if you are second in turn order. You should mix ramp cards in the range from CMC 2 – CMC four. The best mana ramp cards will fetch for all land cards and get them into the battlefield tapped or untapped. This will crack the mana curve and let you play high cmc cards sooner. Lands on the battlefield is more safe way of ramping, than using mana rocks or other mana tactics – thus that lands are more difficult to kill. If you are using green it’s easy to get great ramp cards. If you are not playing green, you need to look at alternative mana ramp.

Which MTG cards does the top EDH players suggests

When you look at the decks from 24 World tour you can see that commander is not the most used playing format in the world tour. But on this website we have lined up some of most winning magic cards within a long money span. You maybe don’t wanna focus alone on the top cards, but more on the playful cards, creative suggestions, weird alternatives, and recommendations from the best magic players in the entire world.

Do you want to play to win low budget or casual

Competition level will be a pricy affair. Casual gaming can be a too fun and you maybe want to boost your winrate. A non-pricy deck is desirable, but it can get way too cheap and you miss good cards in the medium-range and top-range. You have to to choose a level that suits your needs and budget range.

Alternative commander cards to Pianna, Nomad Captain

Magic the Gathering is a great card game – particularly when playing EDH. Even though you have the optimal commander for your EDH deck. You maybe wanna change it every second time to boost your gaming experience.