Leading Pir, Imaginative Rascal EDH decks

Which style should you choose for Pir, Imaginative Rascal

Before you build your deck, you must learn. Study the meta game and you will get a tactical advance. Do you preper control, combo pieces or do you want to speed the game with a fast paced creature pressure, that can drive your enemy to surrender Balance things out and place your game in the mid range. The diamond zone between control-deck & combo decks are the winner of EDH commander. When that’s said there are also alternative great strategies in other directions, like resistant which is very important when you are not playing 1-1. Whenyou are building a Pir, Imaginative Rascal deck, you must rely on one deck synergy. That doesn’t mean that you can’t have side themes. But beware not to diffuse your main strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the staples for Pir, Imaginative Rascal, which you don’t wanna miss

For each colour, there are some magiccards, that are so powerful, that all EDH decks should have these cards – regardless which commander you are playing with. Typically green has land ramp, blue has counter spell, carddraw or bounce. Red has some useful combo cards and black got tutors. Finally white has board wipe and tokens. This list was only to name a few of them. You will also need some critical artifacts, like Mana crypt. If you constantly pick these cards – all your decks will look the same and get sort of dull. So except if your are playing only to win – you should blend your game up from time to time and try new cards. When looking for new cards you should off course concentrate on CMC. Your mana curve I EDH, isn’t so important as in modern or vintage, but you have to possess early board control or defence grid. If we don’t build a synergy to your commander, you should analyse on 2 angles, when chosing cards. 1. The highest effect and 2. the undermost effect.

1. Some cards got big potential effect, e.g. exile every permanents and withdraw a card for each permanent that died this way. Other cards like a direct damage has a obvious low maximum effect.

2. Then there is the undermost effect. A boardwipe has a minimum effect of nul – thus there might not be any creatures on the board when it is being played. Other cards like basic lands are more secure to play and takes effect promptly, which increases the minimum effect. Aim for a card, that performs both directions if it makes sense. It is super plan to have a diverse blend of cards with both assets, and even better to have cards, that performs in both ways in some degrees.

How focused should you go for a win con

Winning is fun. But the winning feeling will be replaced with sourness, if your fellow players don’t like your winning style. Some combo kills are more good-natured than others. Here are some piece of advice about which combo wins to skip out on:

• Avoid using 2 card infinite combos, which results in instantly win.

• Stop casting mass land removal – without being able to win within 3-4 turns.

• Avoid overuse the same combo – it is boring

• Do not use a ton of tutor cards to look for the same combo cards game after game

• Avoid using repeatable draw, card search and board control that results a long and slowly win.

Nobody love to wait for slow turns. When that’s said you have tomust choose how aggressive you want to play. There is a small difference among casual and competitive. Independent play-groups are generally more focused on fun. Public play communities are in between. Finally the elite events, arranged by companies or local shop, are the most competitive, where the casual element is non excisting.

Best mana ramp cards for Pir, Imaginative Rascal

Land acceleration is important for playing aggressive as well as building up for win cards. If you do not get a mana ramp card within the first four draw steps, you will lose terrain to your competants – specially if you are second in turn order. You should spread land acceleration cards going from cmc 2 – CMC four. The best land acceleration cards can tutor for non-basic land cards and get them in to play tapped or untapped. This will force the mana curve and let you play bigger bombs sooner. Lands put directly into the battlefield is more safe methop to ramping, than using mana rocks or similar mana utilities – thus that lands are more difficult to kill. When playing green it’s easy to find great ramp cards. If you don’t play green, you have to look at alternative sources.

Which cards does the best suggests

If you look at the decks from EDH tour you will see that edh commander is not a typical playing format in the WOFTC tour. But here we have summed up all the best magic cards within a long price range. You might don’t wanna focus exclusively on the top cards, but also on the funny cards, creative suggestions, funky alternatives, and suggestions from the best magic players in the pro tour.

Do you wanna play to win budget or for fun

Winning a any cost will be an expensive affair. Casual magic can be a too fun and you might want to boost your win-rate. A low budget deck is desirable, but you can become way too economical and you miss out on great cards in the mid-range and lower top-range. You need to find a level that is suitable to your style and money range.

Other alternative magic cards to Pir, Imaginative Rascal

Magic the Gathering is a great card game – particularly when playing Emperor. Even if you got the optimal general for your EDH deck. You maybe wanna swich it from time to time to boost your game play.