The Greatest Ragnar EDH decks

Which style should I choose for Ragnar

Before you practice, you should learn. Understan the meta mechanics and you get a tactical step ahead. Do you like control, combo out or do you wanna to rush the game with a high tempo creature pressure, that will make your opponent to give up Harmonize things and place your deck in the between zone. The golden zone between control-deck & combo decks are the winner of EDH. But there are also likewise strong strategies in other directions, like allroundability which is very critical when you are not playing one-on-one. Whenyou are making a Ragnar deck, you must focus on a synergy. That does not mean that you cannot have sub synergies. But watch out not to dilute your primary strategy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the staples for Ragnar, that are must haves

For every colour, there are some magic cards, which are so robust, that all EDH-decks should have these cards – despite which commander you are having. Traditionally green has land ramp, blue has counter spell, draw or mass bounce. Red has some essential combo pieces and black got tutors. Finally white has mass removal and tokens. This was only to mention a fewcards. You will also need some classic artifacts, like Mana vault. If you constantly choose those cards – all your decks will look the same and get very boring. So unless your are playing only to win – you should blend your game up now and then and test new cards. When looking for new cards you should naturally focus on CMC. Your mana-curve I EDH, isn’t so essential as in modern or type, but you have to have early board control or protection. If we do not focus on synergy to your commander, you should focus on two angles, when selecting cards. 1. The uppermost effect and 2. the undermost effect.

1. certain cards has big potential effect, like bury every permanents and get a card for each permanent that where removed this way. Other cards like a counter spell has a obvious low maximum effect.

2. Then there is the lowest effect. A board wipe has a minimum effect of zero – thus there might not be any creatures on the board when it resolves. Other cards for example basic lands are more unrisky to play and takes effect instantly, which raises the minimum effect. Go for a card, that performs both directions if it makes sense. It’s great strategy to have a diverce blend of cards with the two advantages, but even better to select cards, that performs in both ways in some level.

How strongly should you build for a combo synergy

It is funny to win. But the winning feeling will be filled with sourness, if your competitors don’t like your win condition. Some combokills are more appealing than others. Here are some tips about which combo kills to skip out on:

• Avoid using two card infinite combos, which results in instantly win.

• Avoid making mass mana destruction – unless you’re able to win within a couple of turns.

• Avoid overfocusing on one combo – it is tiring

• Do not use a lot of tutors to search for the same combo pieces turn after turn

• Avoid using mass draw, card search and board control which causes a long and slowly victory.

No players like to wait for everlasting turns. Nevertheless you have tomust choose how aggressive you wanna play. There is a fine line between casual and competitive. Private magic groups are generally more casual. Organized play groups are in semi-casual. Finally the elite events, organized by companies or shops, are the most competitive, where the casual element is absent.

Greatest ramp cards for Ragnar

Ramp is crucial for playing aggression as well as building up for win cards. If you unluckily don’t draw a mana ramp card within the first 4 turns, you will lose momentum to your competants – especially if you are not the starting player. You shall blend land ramp cards in the spectrum from cmc 2 to CMC-four. The best land acceleration cards can fetch for all land cards and put those into the battlefield tapped or untapped. This will crack the mana curve and let you play bigger bombs sooner. Lands put into the battlefield is more safe way of ramping, instead of using artifact rocks or other mana utilities – thus that lands are harder to remove. When playing green it is easy to get great ramp cards. If you don’t play green, you have to look for alternative sources.

Which magic cards does the top suggests

When you look at the decks from EDH tour you can see that commander is not a used playing format in the world cup. But here we have collected all the most winning cards within a diverse money span. Maybe you won’t focus alone on the top cards, but also on the funny cards, alternative suggestions, odd alternatives, and recommendations from the best EDH players in the world.

Do you wanna play to win budget or casual

Tournament level can be an expensive affair. Playing casual can be a little too fun and you maybe wanna enhance your win stats. A cheap deck is attractive, but it can get way too cheapy and you will miss out on good cards in the mid-range and lower top-range. You need to get a level that is appropriate for your style and wallet.

Try these alternative cards to Ragnar

Magic the Gathering is a funny game – especially when playing Emperor. Even though you got the best commander for your EDH-deck. You might want to amend it now and then to enhance your gaming experience.