Greatest Rayne, Academy Chancellor EDH-deck
Which style should I go with for Rayne, Academy Chancellor
Before you build, you should study. Study the meta game and you get a tactical advance. Do you like control, combo or do you wanna to rush the game with a accellerated creature push, which will cause your opponent to surrender Harmonize your play and put your deck in the mid range. The sweet spot from control & combo are the master of commander. When that’s said there are also more great strategies in other directions, like versatileness which is very essential when not playing one-on-one. Whenyou are making a Rayne, Academy Chancellor deck, you need to depend on a synergy. That does not mean that you cannot have side themes. But be careful not to dilute your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.
Here are the cards for Rayne, Academy Chancellor, which are must haves
For each color, there are some magic cards, which are so potent, that all Commander decks should have these cards – despite which commander you are using. Typically green has ramp, blue has counterspells, carddraw or bounce. Red has some useful combo cards and black got tutors. Lastly white has board wipes and tokens. This list was only to name a fewcards. You will also need some of the good artifacts, like Skull clamp. If you constantly choose those cards – all your decks will be the same and get very dull. So except if you’re playing only to win – you should stir your game up occasionally and experiment with new cards. When considering cards you should off course concentrate on CMC. Your manavurce I EDH, isn’t so important as in type1 or legacy, but you have to have early board control or defence grid. If you don’t focus on synergy to your commander, you should consider on 2 parametres, when chosing cards. 1. The topmost effect and 2. the lowest outcome.
1. Some cards has high effect potential, e.g. remove all permanents and take a card for each permanent that left the battlefield this way. Other cards like a single spot removal has a natural little upper level effect.
2. Then we got the lowest effect. A mass removal has a minimum effect of nothing – because there might not be any creatures on the table when the spell is being cast. Other cards for example direct damage are more unrisky to play and works immediately, which increases the minimum effect. Go for a card, that performs both directions if you can. It’s great idea to have a good blend of cards with both assets, but even better to select cards, that works in both ways in some level.
How much should you go for a combo-win
It is fun to win. But the winning feeling can be replaced with bitterness, if your enemies don’t like your way of winning. Some combokills are more likeable than others. Here are some tips about which combo kills to avoid:
• Stop using 2 card infinite combos, that will create instantly win.
• Avoid making mass mana destruction – without being able to kill within few turns.
• Avoid funnelize the same supercombo – it’s boring
• Do not use a ton of tutor cards to look for the same combo cards turn after turn
• Avoid using mass draw, card search and control which causes a long and slow victory.
No players appreciate to wait for time consuming turns. Elseways you have tomust choose how aggressive you want to play. There is a fine line among fun and competitive. Independent playgroups are usually more less competitive. Organized play groups are in more competitive. Finally the competitive contests, arranged by companies or magic webshops, are the most competitive, where the fun level is non excisting.
Best ramp cards for Rayne, Academy Chancellor
Land acceleration is crucial for playing aggressive and also when preperating for X-cards. If you unluckily don’t hit a land acceleration card within the first four turns, you will lose strength to your competants – especially if you are not starting. You should mix land ramp cards in the spectrum from CMC 2 – CMC four. The best ramp cards can search for all land cards and get those into the battlefield tapped or untapped. This will crack the manacurve and let you cast bigger bombs sooner. Lands on the battlefield is more secure methop to ramping, than using artifact manas or similar mana tactics – thus that lands are more difficult to kill. If you are green it is easy to get great ramp cards. If you don’t play green, you need to look for non green mana ramp.
Which magic cards does the top EDH players suggests
If you study the decks from WOFTC tour you will see that EDH is not the most typical playing format in the EDH tour. But here on the website we have summed up some of most winning cards within a diverse cost span. You maybe don’t wanna focus alone on the top cards, but also on the playful cards, alternative suggestions, bizarre alternatives, and recommendations from the best players in the pro tour.
Do you want to play to win budget or casual
Winning a any cost can be an expensive thing. Casual can be a little too casual and you might want to increase your win rate. A non-pricy deck is desirable, but you can become too low-priced and you miss great cards in the middle-range and top-range. You have to to choose a balance that suits your need and budget range.
Other alternative cards to Rayne, Academy Chancellor
MTG is a funny cardgame – especially when playing EDH. Even if you have the best suited general for your EDH-deck. You maybe want to change it now and then to increase your playing experience.