Top Reki, the History of Kamigawa EDH deck

Which type of strategy should I go with for Reki, the History of Kamigawa

Before you build your deck, you should learn. Learn the meta game and you will get a strategic step ahead. Do you preper control, combo out or do you want to speed up with a fast paced creature push, that can drive your adversary to surrender Readjust your deck and put your strategy in the mid range. The sweet spot from control decks & combo decks are the king of EDH. But there are also more strong strategies in other dimension, like versatileness which is very essential when you are not playing 1-1. Whenyou are brewing a Reki, the History of Kamigawa deck, you need to rely on 1 synergy. That does not mean that you can’t have supporting synergies. But beware not to diffuse your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

Here are the staples for Reki, the History of Kamigawa, which are must haves

For each color, there are some magiccards, that are so good, that all decks should have these cards – regardless which commander you are using. Normally green has manacards, blue has counter spell, draw or bounce. Red has some useful combo pieces and black got tutors. Finally white has board wipes and tokens. This was only to name a fewcards. You also need some of the good artifacts, like Mana crypt. If you always pick those cards – all your edh decks will look the same and get a little boring. So unless your are playing only for winning – you should mix your game up from time to time and experiment with other cards. When dealing with new cards you should naturally concentrate on CMC. Your manavurce I EDH, is not crucial as in type1 or vintage, but you have to have early control or protection. If you do not focus on synergy to your commander, you should consider on 2 things, when selecting cards. 1. The topmost effect and 2. the lowest effect.

1. certain cards has high effect potential, like remove all permanents and draw a card for each permanent that where removed this way. Other cards like a counter spell got a obvious small maximum effect.

2. Then we also got the lowest effect. A board wipe has a minimum effect of nothing – because there might not be any creatures on the table when it resolves. Other cards e.g. spot removal are more unrisky to cast and takes effect immediately, which raises the minimum effect. Go for a card, that performs both ways if you can. It’s good idea to have a diverse mix of cards with the two advantages, and even better to find cards, that works in both ways in some amount.

How focused should you go for a combo win

It’s fun to win. But the winning feeling will be replaced with bitterness, if your competitors don’t like your win condition. Some combos are more likeable than others. Here are some tips about which combokills to skip out on:

• Avoid playing 2 card infinite combos, that results in instant win.

• Stop casting mass land destruction – unless you are able to kill within 3-4 turns.

• Avoid over doing the same combo – it’s tiring

• Don’t use a ton of tutors to search for the same combo pieces over and over again

• Avoid using mass draw, card search and board control to cause a long and slowly death to your opponents.

No players love to wait for time consuming turns. Elseways you have tomust decide how aggressive you wanna play. There’s a small difference among casual and competitive. Private magic groups are usually more less competitive. Public play clubs are in semi competitive. Thirdly the elite contests, organized by companies or local shop, are the most competitive, where the level of fun is lacking.

Top land ramp cards for Reki, the History of Kamigawa

Land ramp is essential when playing aggressive and also when preperating for high cmc cards. If you unluckily don’t draw a land acceleration card within the first 4 upkepps, you are losing momentum to your enemies – especially if you are second in turn order. You shall blend land ramp cards ranging from cmc 2 – cmc 4. The best mana acceleration cards can tutor for any land cards and put those in to play tapped or untapped. This will force the mana-curve and let you play high cmc bombs sooner. Lands on the battlefield is more safe methop to ramping, instead of using mana rocks or similar mana utilities – thus that lands are more difficult to remove. When you are playing green it’s easy to get great ramp cards. If you do not play green, you need to look for alternative sources.

Which cards does the best deck builders suggests

If you look at the decks from pro tour you will see that EDH is not the most typical game in the 24 World tour. But here on the website we have summed up some of best magic cards within a broad cost range. Maybe you don’t wanna focus only on the top cards, but also on the funny cards, alternative suggestions, odd alternatives, and recommendations from the best EDH players in the country.

Do you wanna play to win low budget or casual

Winning a any cost can be a pricy affair. Casual gaming can be a little too casual and you maybe want to enhance your wins. A low budget deck is desirable, but you can get too cheapy and you miss out on good cards in the middle-range and top-range. You need to get a level that suits your wish and budget.

Alternative commanders to Reki, the History of Kamigawa

Magic the Gathering is a strategic card game – especially when playing Singleton. Even though you got the best suited general for your EDH deck. You maybe wanna amend it from time to time to enhance your gameplay.