The Top Rith, the Awakener EDH magicdeck

Which type of strategy should I pick for Rith, the Awakener

Before you build, you should study. Study the meta mechanics and you get a tactical advance. Do you like control, combo pieces or do you want to rush the game with a accellerated creature push, that can make your adversary to quit Balance your play and place your deck in the between zone. The golden spot between control decks & combo are the winner of commander. But there are also more great strategies in other dimension, like allroundability which is very important when not playing 1-1. Whenyou are brewing a Rith, the Awakener deck, you must depend on one deck synergy. That does not mean that you cannot have sub themes. But watch out not to pollute your main synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the staples for Rith, the Awakener, which you don’t wanna miss

For all color, there are some magic cards, which are so potent, that all Commanderdecks should have them – no matter which commander you are using. Traditionally green has ramp, blue has counters, draw or bounce. Red has some useful combo cards and black got tutors. Lastly white has board wipe and tokens. This was only to mention a fewcards. You will also need some classic artifacts, like Mana vault. If you always select these cards – all your decks will turn out similar and get pretty uninteresting. So except if you’re playing only to win – you should mix your game up occasionally and try new cards. When examining cards you should off course look at CMC. Your mana-curve I EDH, is not important as in type1 or vintage, but you have to have early control or defence grid. If you do not focus on synergy to your commander, you should analyse on two parameters, when chosing cards. 1. The topmost outcome and 2. the lowest effect.

1. Some cards got high effect potential, for example bury every permanents and take a card for each creature that where removed this way. Other cards like a single spot removal got a obvious little maximum effect.

2. Then there’s also the undermost effect. A mass removal has a minimum effect of nul – because there might not be any creatures on the battlefield when it is being cast. Other cards for example spot removal are more safe to cast and works promptly, which increases the minimum effect. Go for a card, that works both ways if it makes sense. It is super tactic to have a diverce blend of cards with both advantages, but even better to find cards, that performs in both ways in some level.

How focused should you build for a combo win con

It’s fun to win. But the feeling can be filled with bitterness, if your opponents disgust your winning style. Some combos are more attractive than others. Here are some recommandations about which combo kills to avoid:

• Stop using two cards infinite combos, that will create instantly win.

• Avoid making mass mana removal – unless you’re able to kill within a couple of turns.

• Avoid funnel visioning on 1 combo – it’s repetitive

• Do not use a lot of tutors to search for the same combo cards game after game

• Avoid using repeatable draw, card search and board control to cause a long and slowly win.

No one like to wait for long turns. When that’s said you have tomust choose how aggressive you wanna play. There’s a small difference between casual and competitive. Private magic groups are usually more focused on fun. Arranged magic groups are in semi-casual. Finally the elite tournaments, organized by retailers or local shop, are the most competitive, where the fun level is non excisting.

Top mana acceleration cards for Rith, the Awakener

Land ramp is crucial when playing aggressive as well as preperating for late game finishers. If you don’t draw a ramp card within the first 4 turns, you will lose momentum to your enemies – especially if you are third in turn order. You should blend mana ramp cards ranging from CMC 2 – cmc4. The best mana acceleration cards will fetch for any land cards and get those into the battlefield tapped or untapped. This will break the mana curve and let you play big cards sooner. Lands on the battlefield is much more safe way of ramping, than using artifact stones or other mana tactics – thus that lands are harder to kill. If you are green it is easy to get great ramp cards. If you aren’t playing green, you have to look for alternative sources.

Which MTG cards does the top players suggests

If you study the decks from 24K tour you will see that edh commander is not the most typical playing format in the EDH tour. But here we have gathered all the most winning magic cards within a long price range. You maybe don’t wanna focus alone on the top cards, but also on the funny cards, creative suggestions, bizarre alternatives, and suggestions from the best EDH players in the world tour.

Do you wanna play to win low budget or for fun

Competitive is an expensive thing. Casual can be a little too fun and you maybe want to enhance your winrate. Low budget is desirable, but you can become too cheapy and you will miss out on great cards in the middle-range and top-range. You need to choose a level that is suitable to your style and budget.

Try these alternative commanders to Rith, the Awakener

Magic the Gathering is a funny card game – particularly when playing Singleton. Even if you got the best suited commander for your EDH-deck. You maybe want to change it once in a while to increase your gameplay.