The Greatest Rona, Disciple of Gix EDH magicdeck

Which style should I select for Rona, Disciple of Gix

Before you design, you must study. Study the meta strategies and you will get a tactical advance. Do you like control, combo or do you wanna to set the pace with a fast paced creature push, which will make your opponents to quit Balance your deck out and place your game in the between zone. The diamond spot from control-deck & combo are the master of commander. That said there are also more great strategies in other dimension, like allroundability which is very critical when not playing one on one. Whenyou are making a Rona, Disciple of Gix deck, you must focus on a deck synergy. That doesn’t mean that you can’t have sub themes. But be careful not to pollute your main focus. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the staples for Rona, Disciple of Gix, that you don’t wanna miss

For every colour, there are some magic cards, which are so powerful, that all EDH decks should have them – despite which commander you are having. Typically green has mana ramp, blue has counters, card draw or bounce. Red has some essential combo cards and black got tutors. Finally white has board wipes and tokens. This list was only to name a fewcards. You also need some classic artifacts, like Lightning greaves. If you constantly choose these cards – all your magic decks will turn out the same and get a little uninteresting. So unless your are playing only to win – you should blend your game up occasionally and try other cards. When examining cards you should off course focus on CMC. Your mana curve I EDH, is not critical as in modern or vintage, but you have to have early board control or protection. If you don’t build a synergy to your commander, you should analyse on 2 parametres, when selecting cards. 1. The topmost effect and 2. the minimum outcome.

1. certain cards has big potential, for example remove every permanents and get a card for each creature that where removed this way. Other cards like a direct damage got a natural little maximum effect.

2. Then there’s also the undermost effect. A mass removal has a minimum effect of zero – because there might not be any creatures on the board when it is being played. Other cards for example spot removal are more safe to cast and works instantly, which raises the minimum effect. Go for a card, that works both ways if possible. It’s super idea to have a good mix of cards with the two assets, but even better to select cards, that performs in both ways in some amount.

How focused should you go for a combo synergy

It is fun to win. But the winning feeling will be filled with acrimony, if your competitors don’t like your type of winning. Some combos are more symphatic than others. Here are some recommandations about which combos to avoid:

• Avoid using 2 card infinite combos, which creates immediately win.

• Stop casting mass mana destruction – without being able to kill within a couple of turns.

• Avoid over doing 1 supercombo – it is monotonous

• Don’t use a ton of tutor cards to look for the same combo pieces over and over again

• Avoid using mass draw, card search and board control to cause a long and slow death to your opponents.

No players love to wait for everlasting turns. On the other hand you have tomust choose how competitive you wanna play. There’s a short distance among casual and competitive. Independent magic groups are often more focused on fun. Arranged play communities are in semi-casual. Thirdly the high end contests, arranged by retailers or magic webshops, are the most competitive, where the level of fun is absent.

Top ramp cards for Rona, Disciple of Gix

Land ramp is important when playing aggression and also when building up for late game finishers. If you do not hit a land acceleration card within the first four draw steps, you are losing momentum to your opponents – especially if you are second in turn order. You shall spread ramp cards in the range from CMC two to cmc 4. The best mana acceleration cards will fetch for all land cards and get them in to play tapped or untapped. This will break the manacurve and let you drop bigger bombs earlier. Lands put into the battlefield is much more safe methop to ramping, than using artifact rocks or similar mana utilities – thus that lands are more difficult to exile. If you are using green it’s easy to find great ramp cards. If you do not play green, you need to look at non green cards.

Which magic cards does the best players recommends

When you examine the decks from 24 World tour you will see that EDH is not the most typical format in the 24 World tour. But here we have lined up all the most used magic cards within a diverse money range. Maybe you won’t focus only on the best cards, but also on the playful cards, alternative suggestions, funky alternatives, and endorsements from the best in the world tour.

Do you want to play competitive budget or for fun

Competition level will be a pricy thing. Casual magic can be a little too fun and you might want to enhance your winrate. A cheap deck is attractive, but you can become too low-priced and you miss good cards in the middle-range and top-range. You need to choose a balance that is appropriate for your style and money range.

Other alternative commanders to Rona, Disciple of Gix

MTG is a great – especially when playing EDH. Also if you have the best commander for your deck. You might want to swich it once in a while to increase your playing experience.