The Greatest Sai, Master Thopterist EDH-deck

Which strategy should you pick for Sai, Master Thopterist

Before you build your deck, you must learn. Study the mid games and you will get a strategic advance. Do you preper control, combo pieces or do you wanna to speed the game with a accellerated creature push, that can make your opponent to quit Harmonize your deck and put your game in the mid zone. The sweet spot between control-deck & combo are the winner of EDH commander. When that’s said there are also alternative great strategies in other dimension, like adaptability which is very important when not playing 1 on 1. Ifyou are brewing a Sai, Master Thopterist deck, you need to focus on one deck-synergy. That does not mean that you can’t have sub themes. But watch out not to pollute your primary synergy. Sub strategies can in best case work isolated, but also as support for your primary strategy. This will take time to learn.

These are the staples for Sai, Master Thopterist, that you don’t wanna miss

For all colour, there are cards, which are so overpowered, that all Commander decks should have these cards – regardless which commander you are playing with. Typically green has mana ramp, blue has counter spell, draw or bounce. Red has some useful combo cards and black got tutors. Lastly white has mass removal and tokens. This was only to name a fewcards. You also need some critical artifacts, like Skull clamp. If you consistently pick these cards – all your edh decks will be the same and get pretty monotonous. So except if your are playing only for winning – you should blend your game up now and then and experiment with new cards. When considering cards you should naturally focus on CMC. Your manavurce I EDH, is not essential as in modern or type, but you have to possess early control or defence grid. If we do not consider synergy to your commander, you should consider on 2 things, when selecting cards. 1. The topmost outcome and 2. the minimum outcome.

1. Specific cards got high potential effect, e.g. exile every permanents and withdraw a card for each permanent that left the battlefield this way. Other cards like a direct damage has a obvious small upper level effect.

2. Then there’s also the lowest effect. A mass removal has a minimum effect of 0 – thus there might not be any creatures on the board when it is being played. Other cards like spot removal are more unrisky to play and works instantly, which increases the minimum effect. Go for a card, that performs both ways if it makes sense. It is super plan to have a diverse mix of cards with the two advantages, and even better to choose cards, that works in both ways in some degrees.

How much should you try going for a combo-win

It is fun to win. But the winning feeling will be replaced with acrimony, if your opponent disrespect your win. Some combo wins are more likeable than others. Here are some tips about which combo kills to avoid:

• Avoid playing 2 cards infinite combos, which creates immediately win.

• Stop casting mass mana destruction – unless you’re able to kill within few turns.

• Avoid overfocusing on 1 combo – it’s tiring

• Don’t use a ton of tutors to find the same combo cards over and over again

• Avoid using mass draw, card search and board control that results a long and slow victory.

No players love to wait for slow turns. On the other hand you have tomust choose how ambitious you want to play. There is a small difference between fun and competitive. Independent playgroups are usually more focused on fun. Arranged magic clubs are in the middle. Finally the elite events, arranged by retailers or local shop, are the most competitive, where the fun level is absent.

Top mana ramp cards for Sai, Master Thopterist

Land ramp is essential when playing aggressive and also when building up for win cards. If you unluckily don’t hit a land ramp card within the first four draw steps, you will lose strength to your enemies – specially if you are not starting. You shall spread mana ramp cards in the range from CMC 2 to CMC four. The best land ramp cards can tutor for non-basic land cards and put those in to play tapped or untapped. This will bend the mana curve and let you cast big cards earlier. Lands put into the battlefield is much more secure methop to ramping, instead of using mana rocks or other mana tactics – thus that lands are more difficult to destroy. When playing green it is easy to find great ramp cards. If you aren’t playing green, you have to look at non green mana ramp.

Which MTG cards does the top players recommends

If you examine the decks from EDH tour you will see that EDH is not the used format in the 24 World tour. But here we have collected all the greatest magic cards within a diverse money span. You might don’t wanna focus only on the top cards, but more on the popular cards, alternative suggestions, funky alternatives, and endorsements from the best magic players in the world tour.

Do you wanna play to win budget or for fun

Winning a any cost can be a pricy thing. Casual can be a little too casual and you might wanna increase your win records. Low budget is desirable, but you can become too cheapy and you miss great cards in the middle-range and lower top-range. You have to to get a balance that suits your style and budget range.

Alternative magic cards to Sai, Master Thopterist

Magic the Gathering is a great – particularly when playing Singleton. Even if you got the best commander for your EDH-deck. You maybe want to amend it every second time to boost your gaming experience.